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Learning Experience Designer – Educational Games
UniVirtualLearning Experience Designer converting educational content into interactive experiences for a 3D platform. Collaborating with a remote team to enrich educational tools for diverse audiences.
About the role
Key responsibilities & impact- Design learning experiences alongside the product lead and subject-matter experts, and document the decisions behind them.
- Translate educational content into interactive designs: learner flows, interaction steps, UI wireframes, NPC dialogue, visual references or storyboards, and the specifications the development and art teams build from.
- Review implemented features and produced assets against design intent, and give clear, structured feedback.
- Adjust designs in response to QA and playtesting, keeping documentation up to date throughout.
- Help improve UniVirtual's design templates, documentation standards, and design processes.
- Collaborate across a cross-functional team of developers, artists, QA, subject-matter experts, and leadership.
Requirements
What you’ll need- 2+ years of experience in a design-related role — such as learning experience design, instructional design, UX or product design, game or serious-games design, or educational technology.
- Experience designing user- or learner-oriented digital experiences, with strong UX consideration for flow, guidance, clarity, feedback, and usability.
- Experience designing work that others build, and collaborating across disciplines such as developers, artists, QA, educators, or subject-matter experts.
- Ability to work from high-level or incomplete source material by researching the topic, identifying gaps, and turning it into structured design work.
- Ability to move design work forward autonomously in an environment where direction may sometimes be high-level.
- Strong written and spoken English, with the ability to produce detailed design documentation and explain complex ideas clearly.
- Must be located between UTC-5 and UTC+3.
Benefits
Comp & perks- Meaningful work. We build tools that help people learn; for universities, for professional development, for First Nations communities. You'll work on things that matter beyond the balance sheet.
- Genuinely flexible. We have collaborative hours (12:00–17:00 UTC) for meetings and synchronous communication. Beyond that, you manage your own schedule. We care about what you deliver, not when you're online.
- 33 days of paid time off per year, including holidays and sick leave; even on a contract basis.
- Collaborative, not competitive. We're a team that supports each other.
- Mentorship and room to grow. This role is designed to develop over time, starting with close collaboration and design support, then progressing toward greater ownership of interactive learning experiences and product design work.
- Compensation: $30,000–$40,000 USD per annum, based on experience, skills, and location.
ATS Keywords
✓ Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills & Tools
Digital Experience DesignUI WireframingInteraction DesignDesign FeedbackQA TestingVisual StoryboardingResearch and Gap AnalysisDesign Process ImprovementUsability TestingDesign Template Development
Soft Skills
Clear CommunicationAutonomous WorkStructured FeedbackProblem SolvingAdaptability