Apply

Ready to go for it?

AI Apply speeds things up—apply directly if you prefer.

FREE ACCESS
5,000–10,000 jobs/day
JobTailor Logo

See all jobs on JobTailor

Search thousands of fresh jobs every day.

Discover
  • Fresh listings
  • Fast filters
  • No subscription required
Create a free account and start exploring right away.
Unity

Software Engineer – Unity Studio, Web-based 3D Editor

Unity

Software Engineer developing Unity Studio, a web-based 3D authoring tool for creators worldwide. Involves feature development, collaboration systems, and optimizing performance for browser environments.

Posted 5/18/2026full-timeRemote • 🇩🇪 GermanyMid-LevelSeniorWebsite

Tech Stack

Tools & technologies
AssemblyAWSAzureCloudDockerJavaScriptNode.jsReduxTypeScriptUnity

About the role

Key responsibilities & impact
  • Build and ship features for the 3D editor — from scene manipulation tools to UI panels — using Unity's UI Toolkit, MVVM, and a Redux-style state management layer.
  • Work on a real-time collaboration system, enabling multiple users to edit a scene simultaneously in the browser.
  • Profile and optimize WebGL/WebAssembly performance — tackling load times, memory management, and the unique constraints of a browser-hosted Unity runtime.
  • Integrate with cloud services and 3D asset pipelines, connecting the editor to Unity's ecosystem for asset management, authentication, publishing, and analytics.
  • Strengthen quality and delivery through testing (EditMode, PlayMode, integration), CI/CD contributions, and thoughtful code reviews — while fostering a culture of innovation, teamwork, and technical excellence.

Requirements

What you’ll need
  • Strong C# proficiency in a Unity context — comfortable with modern C# (async/await, pattern matching) and dedicated to writing clean, testable code.
  • Solid Unity experience (3+ years) — you know your way around the Unity runtime, URP, assembly definitions, and the package ecosystem.
  • Understanding of WebGL/WebAssembly constraints — you've shipped or optimized a Unity WebGL build and understand the realities of single-threaded execution, memory limits, and browser sandboxing.
  • Experience building UI with UI Toolkit.
  • 3D graphics fundamentals — you understand meshes, materials, shaders, and rendering pipelines well enough to debug visual issues and reason about draw call performance.
  • Experience with real-time collaboration systems (CRDTs, operational transforms, or conflict resolution in multi-user editors).
  • Familiarity with 3D asset pipelines and optimization (glTF/GLB, FBX, Draco, KTX2).
  • Experience with cloud infrastructure (AWS, Azure, Docker) or CI/CD pipelines for Unity projects.
  • TypeScript/Node.js skills for developer tooling and CLI utilities.
  • Interest in WebGPU and next-generation browser rendering APIs.

Benefits

Comp & perks
  • Comprehensive health, life, and disability insurance
  • Commute subsidy
  • Employee stock ownership
  • Competitive retirement/pension plans
  • Generous vacation and personal days
  • Support for new parents through leave and family-care programs
  • Office food snacks
  • Mental Health and Wellbeing programs and support
  • Employee Resource Groups
  • Global Employee Assistance Program
  • Training and development programs
  • Volunteering and donation matching program

ATS Keywords

✓ Tailor your resume
Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills & Tools
C#UnityWebGLWebAssemblyUI Toolkit3D graphicsTypeScriptNode.jsCI/CDcloud infrastructure
Soft Skills
teamworkinnovationtechnical excellence