Unity

Staff Machine Learning Engineer

Unity

full-time

Posted on:

Origin:  • 🇺🇸 United States

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Salary

💰 $192,600 - $288,800 per year

Job Level

Lead

Tech Stack

GoJavaPythonPyTorchTensorflowUnity

About the role

  • Design, implement, and scale AI agents that assist in generating game code and executing goal-directed behaviors.
  • Define orchestration logic for single- and multi-agent systems.
  • Develop reusable agentic frameworks - planning modules, memory systems, or policy adaptation layers - for creator extensibility.
  • Lead high-impact initiatives, including hierarchical reinforcement learning for scalable behaviors, AI planning and goal inference frameworks for NPCs and simulations, and agent memory and world modeling systems for persistent, believable behavior.
  • Collaborate across internal and external teams to unlock innovative use cases in gaming, simulation, and interactive storytelling.
  • Contribute to the long-term vision and roadmap for Unity’s agentic AI offerings, ensuring modularity, usability, and performance across platforms.
  • Establish and champion best practices for model quality, simulation-based evaluation, and ML/AI safety within real-time systems.

Requirements

  • Advanced degree (MS or Ph.D.) in Computer Science, Machine Learning, or a related field.
  • 5+ years of hands-on experience developing ML systems in production, ideally within real-time or interactive environments.
  • Experience with multi-agent systems, orchestration, or AI tool integration.
  • Strong background in one or more of the following: LLM, reinforcement learning, decision-making under uncertainty, AI planning, or multi-agent systems.
  • Proficiency in at least one general-purpose programming language (e.g., Python, C++, Go, Java) and familiarity with ML frameworks (e.g., PyTorch, TensorFlow).
  • Strong system design skills and the ability to architect performant, scalable ML systems.
  • Excellent communication and collaboration skills; ability to work effectively with cross-functional teams including engine developers, designers, and product managers.
  • Familiarity with game development workflows (preferred).
  • Publications or open-source contributions in reinforcement learning, agent-based modeling, or related areas (preferred).
  • Experience with behavior trees, utility AI, or hierarchical task planning (preferred).
  • Sufficient knowledge of English to have professional verbal and written exchanges.
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