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Lead Technical Artist
Torn Banner StudiosLead Technical Artist at Torn Banner Studios creating innovative game experiences. Collaborating across teams to drive technical excellence and production efficiency.
Tech Stack
Tools & technologiesPythonUnreal Engine
About the role
Key responsibilities & impact- Establish and maintain best practices for asset creation, optimization, implementation, and content workflows.
- Develop custom tools, automation systems, and editor extensions within Unreal Engine and DCC applications such as Maya and Houdini.
- Serve as the primary Tech Art liaison between Art, Engineering, Design, and Production teams.
- Identify production bottlenecks and implement scalable solutions to improve team efficiency and content quality.
- Evaluate new technologies, workflows, and Unreal Engine features to support project goals.
- Foster a positive, collaborative, and highly engaged team culture while maintaining accountability and continuous feedback.
- Build and maintain strong relationships across departments, breaking down silos and promoting collaboration to achieve studio-wide objectives.
- Champion employee development through mentorship and learning opportunities.
- Support artists with technical implementation, troubleshooting, and performance optimization.
- Collaborate with rendering and gameplay engineers to develop and improve visual features and workflow.
- Ensure art content is optimized for multiplayer gameplay across target platforms.
- Analyze and resolve performance bottlenecks related to rendering, memory usage, streaming, shaders, and content budgets.
Requirements
What you’ll need- 8+ years of professional experience as a Technical Artist within the games industry.
- Experience leading a team.
- Experience shipping at least one AAA or high-quality AA title on PC and/or console platforms.
- Experience creating custom tools and pipeline solutions for Unreal Engine, Maya, Houdini, or other DCC applications.
- Strong understanding of Physically Based Rendering (PBR), linear workflows, shader development, and modern real-time rendering techniques.
- Advanced knowledge of Unreal Engine 5, including Blueprints, Materials, Niagara, asset management, and performance optimization workflows.
- Literacy in programming languages preferably C++/HLSL/Python or equivalent.
- Strong understanding of performance profiling and optimization techniques for game engines.
- Bonus Experience shipping multiplayer titles.
- Experience with procedural content generation workflows and Houdini Engine.
Benefits
Comp & perks- 6.5 weeks paid vacation
- Eligible for Employee Stock Options Plan
- Flexible schedule and work location, with your choice of remote, hybrid, or on-site.
- Healthcare & benefits plan, for you and your family
- 100% parental leave top-up for 16 weeks, for Canadian employees.
ATS Keywords
✓ Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills & Tools
Technical ArtShader DevelopmentPerformance ProfilingProcedural Content GenerationC++HLSLPythonBlueprintsNiagaraAsset Management
Soft Skills
CollaborationMentorshipProblem-SolvingCommunicationTeam Culture Development