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Character Rigging, Tools Artist
Torn Banner StudiosCharacter Rigging & Tools Artist responsible for creating high-quality character rigs and animation systems. Collaborating with studio leadership and artists at Torn Banner Studios to enhance character animation quality.
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in character rigging and animation integration, with strong skills in Autodesk MotionBuilder, Autodesk Maya, and Unreal Engine. Proven ability to optimize rigging systems and workflows while collaborating effectively with multidisciplinary teams.
Highest-signal resume keywords
Technical Animator ExperienceAutodesk MotionBuilder ExpertiseAutodesk Maya ProficiencyPython Scripting SkillsUnreal Engine Knowledge
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
Character RiggingAnimation IntegrationCharacter DeformationSkinning TechniquesProduction WorkflowsTroubleshooting SkillsPipeline DevelopmentTechnical DocumentationAnimation SystemsDCC Support
Soft Skills
Problem-Solving SkillsCommunication SkillsCollaboration SkillsSelf-MotivatedCuriosity
Tools & Technologies
Autodesk MotionBuilderAutodesk MayaUnreal EnginePythonMEL
Industry Keywords
Video Game IndustryNext-Generation TitlesCharacter Rigging StandardsAnimation PipelinesProduction-Ready Assets
Tech Stack
Tools & technologiesPythonUnreal Engine
About the role
Key responsibilities & impact- Create high-quality character rigs with realistic and production-ready human and creature deformations.
- Skin and integrate character meshes into the game engine, ensuring optimal performance and visual fidelity.
- Collaborate closely with animators, character artists, designers, and technical artists to deliver assets that meet project quality standards and production deadlines.
- Develop, maintain, and improve rigging systems, workflows, and pipeline tools to enhance team efficiency.
- Troubleshoot and resolve rigging, skinning, and animation integration issues throughout production.
- Optimize rigs for in-game performance while preserving animation quality.
- Create and maintain clear technical documentation for rigging tools, workflows, and best practices.
- Contribute to establishing and maintaining rigging standards and pipeline improvements across the project.
Requirements
What you’ll need- 6+ years of professional experience as a Technical Animator or Character Rigging Artist in the video game industry, preferably on next-generation titles.
- Strong expertise in Autodesk MotionBuilder and Autodesk Maya, with extensive experience building production-ready character rigs and supporting animation workflows.
- Advanced scripting skills in Python and MEL for developing, maintaining, and improving animation and rigging tools in both Maya and Motionbuilder.
- Experience providing technical DCC support for animation and rigging tools, troubleshooting production issues, and improving artist workflows.
- Solid experience working with Unreal Engine, including character integration and animation pipelines.
- Proven experience designing, building, and maintaining scalable character rigging pipelines and production workflows.
- Strong understanding of character deformation, skinning, and animation systems.
- Excellent problem-solving skills with the ability to identify technical challenges and develop practical, efficient solutions.
- Self-motivated, curious, and proactive, with a passion for research, continuous learning, and exploring new techniques and technologies.
- Strong communication and collaboration skills, with the ability to work effectively across multidisciplinary teams.
Benefits
Comp & perks- 6.5 weeks paid vacation
- Eligible for Employee Stock Options Plan
- Flexible schedule and work location, with your choice of remote, hybrid, or on-site.
- Healthcare & benefits plan, for you and your family
- 100% parental leave top-up for 16 weeks, for Canadian employees.