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Character Rigging, Tools Artist
Torn Banner StudiosCharacter Rigging & Tools Artist responsible for creating high-quality character rigs and animation systems. Collaborating with studio leadership and artists at Torn Banner Studios to enhance character animation quality.
Tech Stack
Tools & technologiesPythonUnreal Engine
About the role
Key responsibilities & impact- Create high-quality character rigs with realistic and production-ready human and creature deformations.
- Skin and integrate character meshes into the game engine, ensuring optimal performance and visual fidelity.
- Collaborate closely with animators, character artists, designers, and technical artists to deliver assets that meet project quality standards and production deadlines.
- Develop, maintain, and improve rigging systems, workflows, and pipeline tools to enhance team efficiency.
- Troubleshoot and resolve rigging, skinning, and animation integration issues throughout production.
- Optimize rigs for in-game performance while preserving animation quality.
- Create and maintain clear technical documentation for rigging tools, workflows, and best practices.
- Contribute to establishing and maintaining rigging standards and pipeline improvements across the project.
Requirements
What you’ll need- 6+ years of professional experience as a Technical Animator or Character Rigging Artist in the video game industry, preferably on next-generation titles.
- Strong expertise in Autodesk MotionBuilder and Autodesk Maya, with extensive experience building production-ready character rigs and supporting animation workflows.
- Advanced scripting skills in Python and MEL for developing, maintaining, and improving animation and rigging tools in both Maya and Motionbuilder.
- Experience providing technical DCC support for animation and rigging tools, troubleshooting production issues, and improving artist workflows.
- Solid experience working with Unreal Engine, including character integration and animation pipelines.
- Proven experience designing, building, and maintaining scalable character rigging pipelines and production workflows.
- Strong understanding of character deformation, skinning, and animation systems.
- Excellent problem-solving skills with the ability to identify technical challenges and develop practical, efficient solutions.
- Self-motivated, curious, and proactive, with a passion for research, continuous learning, and exploring new techniques and technologies.
- Strong communication and collaboration skills, with the ability to work effectively across multidisciplinary teams.
Benefits
Comp & perks- 6.5 weeks paid vacation
- Eligible for Employee Stock Options Plan
- Flexible schedule and work location, with your choice of remote, hybrid, or on-site.
- Healthcare & benefits plan, for you and your family
- 100% parental leave top-up for 16 weeks, for Canadian employees.
ATS Keywords
✓ Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills & Tools
Character RiggingAnimation IntegrationCharacter DeformationSkinning TechniquesProduction WorkflowsTroubleshooting SkillsPipeline DevelopmentTechnical DocumentationAnimation SystemsDCC Support
Soft Skills
Problem-Solving SkillsCommunication SkillsCollaboration SkillsSelf-MotivatedCuriosity