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Together Group

3D Graphics Engineer – Three.js, WebGL

Together Group

3D Graphics Engineer developing real-time rendering at Imerza focusing on immersive architectural visualization. Collaborating within a team to create photorealistic 3D experiences.

Posted 7/22/2026full-timeRemote • Florida • 🇺🇸 United StatesMid-LevelSeniorWebsite

Core Competencies

Role fit
Core Competencies

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Demonstrates expertise in real-time 3D rendering using Three.js and WebGL, with a strong focus on performance optimization and visual quality. Proficient in managing 3D asset pipelines and developing custom shaders to enhance immersive experiences.

Highest-signal resume keywords
Three.js ProficiencyWebGL ExperienceGLSL Shader Development3D Asset Pipeline ManagementPerformance Optimization

ATS Keywords

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Applicant Tracking System Keywords

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Hard Skills
Three.jsWebGLGLSLTypeScriptJavaScript3D MathGlTFGLBLighting TechniquesRendering Optimization
Soft Skills
Attention to DetailCollaborationProblem-Solving
Tools & Technologies
React Three FiberDraco CompressionKTX2Basis Texture ConversionBVH
Industry Keywords
Real-Time 3DGraphics EngineeringImmersive ExperiencesVisual Quality3D Content Integration

Tech Stack

Tools & technologies
JavaScriptReactTypeScript

About the role

Key responsibilities & impact
  • Build and maintain our real-time Three.js and React Three Fiber rendering engine.
  • Implement and optimize rendering features: lighting (lightmaps, HDR and image-based lighting, ambient occlusion), anti-aliasing, materials, and post-processing.
  • Integrate Gaussian splat captures alongside traditional mesh-based 3D content.
  • Write and debug GLSL shaders and custom materials.
  • Develop camera systems, navigation, waypoints, and scene interaction.
  • Own the 3D asset pipeline: glTF and GLB optimization, Draco and mesh compression, KTX2 and Basis texture conversion, and lightmap baking.
  • Profile and optimize for frame rate, memory, and load time across constrained devices (tablets, kiosks) and large displays.
  • Use spatial structures (BVH) for fast raycasting, picking, and pathfinding.
  • Build diagnostics and debug tooling that keep visual quality and performance measurable.
  • Partner with full stack and web developers to expose clean, well-documented renderer APIs to the web app.
  • Work with 3D-capture, content, and design teams to bring real spaces and designs into the engine.
  • Contribute to the Nx monorepo with strong testing, code review, and documentation.
  • Help define the technical direction of immersive and photoreal experiences.

Requirements

What you’ll need
  • 3 to 7+ years of professional software engineering experience, with significant time spent on real-time 3D or graphics.
  • Deep proficiency with Three.js (React Three Fiber experience is a strong plus).
  • Solid WebGL and GLSL shader experience.
  • Strong TypeScript or JavaScript skills.
  • Experience with 3D asset formats and pipelines (glTF and GLB, textures, compression).
  • A strong grasp of 3D math (vectors, matrices, quaternions, transforms, and cameras).
  • Experience profiling and optimizing rendering performance and memory usage.
  • A strong eye for visual quality, lighting, and detail.

Benefits

Comp & perks
  • The opportunity to work on cutting-edge digital twin and immersive visualization technology.
  • A collaborative, product-driven engineering culture.
  • Competitive compensation and benefits.
  • A flexible work environment with real opportunities for growth.