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3D Graphics Engineer – Three.js, WebGL
Together Group3D Graphics Engineer developing real-time rendering at Imerza focusing on immersive architectural visualization. Collaborating within a team to create photorealistic 3D experiences.
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in real-time 3D rendering using Three.js and WebGL, with a strong focus on performance optimization and visual quality. Proficient in managing 3D asset pipelines and developing custom shaders to enhance immersive experiences.
Highest-signal resume keywords
Three.js ProficiencyWebGL ExperienceGLSL Shader Development3D Asset Pipeline ManagementPerformance Optimization
ATS Keywords
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Hard Skills
Three.jsWebGLGLSLTypeScriptJavaScript3D MathGlTFGLBLighting TechniquesRendering Optimization
Soft Skills
Attention to DetailCollaborationProblem-Solving
Tools & Technologies
React Three FiberDraco CompressionKTX2Basis Texture ConversionBVH
Industry Keywords
Real-Time 3DGraphics EngineeringImmersive ExperiencesVisual Quality3D Content Integration
Tech Stack
Tools & technologiesJavaScriptReactTypeScript
About the role
Key responsibilities & impact- Build and maintain our real-time Three.js and React Three Fiber rendering engine.
- Implement and optimize rendering features: lighting (lightmaps, HDR and image-based lighting, ambient occlusion), anti-aliasing, materials, and post-processing.
- Integrate Gaussian splat captures alongside traditional mesh-based 3D content.
- Write and debug GLSL shaders and custom materials.
- Develop camera systems, navigation, waypoints, and scene interaction.
- Own the 3D asset pipeline: glTF and GLB optimization, Draco and mesh compression, KTX2 and Basis texture conversion, and lightmap baking.
- Profile and optimize for frame rate, memory, and load time across constrained devices (tablets, kiosks) and large displays.
- Use spatial structures (BVH) for fast raycasting, picking, and pathfinding.
- Build diagnostics and debug tooling that keep visual quality and performance measurable.
- Partner with full stack and web developers to expose clean, well-documented renderer APIs to the web app.
- Work with 3D-capture, content, and design teams to bring real spaces and designs into the engine.
- Contribute to the Nx monorepo with strong testing, code review, and documentation.
- Help define the technical direction of immersive and photoreal experiences.
Requirements
What you’ll need- 3 to 7+ years of professional software engineering experience, with significant time spent on real-time 3D or graphics.
- Deep proficiency with Three.js (React Three Fiber experience is a strong plus).
- Solid WebGL and GLSL shader experience.
- Strong TypeScript or JavaScript skills.
- Experience with 3D asset formats and pipelines (glTF and GLB, textures, compression).
- A strong grasp of 3D math (vectors, matrices, quaternions, transforms, and cameras).
- Experience profiling and optimizing rendering performance and memory usage.
- A strong eye for visual quality, lighting, and detail.
Benefits
Comp & perks- The opportunity to work on cutting-edge digital twin and immersive visualization technology.
- A collaborative, product-driven engineering culture.
- Competitive compensation and benefits.
- A flexible work environment with real opportunities for growth.