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Principal Product Designer – AR/VR/XR
The Walt Disney Company. Lead and inspire a small team of designers through early-phase generative research, concept discovery, rapid prototyping, and iterative design for XR and spatial computing experiences .
Posted 4/21/2026full-timeSanta Monica • California • 🇺🇸 United StatesLead💰 $167,700 - $224,900 per yearWebsite
About the role
Key responsibilities & impact- Lead and inspire a small team of designers through early-phase generative research, concept discovery, rapid prototyping, and iterative design for XR and spatial computing experiences
- Define the product strategy and user experience vision for Disney+ on XR platforms, collaborating with PM, Engineering, and Research partners
- Translate abstract product concepts into spatial systems, gestures, and storytelling-driven interfaces
- Drive alignment across product, engineering, and executive stakeholders through storytelling, clear design documentation, and product vision presentations
- Establish high standards of visual and interaction design craft that can evolve with emerging technologies
- Champion accessibility, inclusivity, and user comfort in immersive environments
- Mentor designers and foster a culture of confidence, accountability, and continuous learning
- Partner with the DesignOps and Design Systems teams to evolve shared tools, processes, and libraries for immersive design
- Stay close to users through research and experimentation, helping define what “watching” means in 3D, spatial, and mixed-reality contexts
Requirements
What you’ll need- 10+ years of experience designing for consumer products or platforms
- At least 2 years exploring XR/VR/AR or spatial interfaces
- Bachelor’s degree and/or equivalent work experience
- Proven ability to lead design strategy and execution from concept to launch in cross-functional environments
- A portfolio demonstrating strong UX systems thinking, visual excellence, and interaction design across screen-based and emerging interfaces
- Experience guiding or managing teams of mid-to-senior designers
- Expert knowledge of user-centered design, prototyping, and storytelling techniques
- Deep understanding of design for 3D environments, spatial ergonomics, or immersive interaction paradigms
- Strong communication and presentation skills, with the ability to drive alignment across disciplines
- Comfort navigating ambiguity and turning new technology opportunities into human experiences
Benefits
Comp & perks- A bonus and/or long-term incentive units may be provided as part of the compensation package
- full range of medical, financial, and/or other benefits, dependent on the level and position offered
ATS Keywords
✓ Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills & Tools
UX designprototypinguser-centered designinteraction designspatial design3D environmentsstorytelling techniquesdesign strategydesign systemsdesign documentation
Soft Skills
leadershipmentoringcommunicationpresentation skillscollaborationaccountabilityconfidencecontinuous learningstorytellingnavigating ambiguity
Certifications
Bachelor's degreeequivalent work experience