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Senior Technical Game Designer – Project Hire
That's No Moon. Creating new mechanics, systems, event scripting, and interactive objects.
Tech Stack
Tools & technologiesPerlUnreal Engine
About the role
Key responsibilities & impact- Creating new mechanics, systems, event scripting, and interactive objects.
- Design, prototype, and implement gameplay systems from the ground up.
- Work with engineering, animation and design teams to implement content.
- Plan out and prioritize your development schedule.
Requirements
What you’ll need- Extensive knowledge of Unreal engine and Blueprints.
- Experience with text based scripting and programming languages (eg. XML, PERL, C++)
- Knowledge of and interest in the type of game we are making.
- Knowledge of art packages such as Maya, Max, and the Adobe suite a plus.
Benefits
Comp & perks- medical
- dental
- vision
- 401(k) matching
- flexible PTO
ATS Keywords
✓ Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills & Tools
Unreal EngineBlueprintsXMLPERLC++gameplay systems designevent scriptinginteractive objectstext-based scriptingprototyping
Soft Skills
collaborationplanningprioritization