
QA Analyst, Art Tools & Engineering
Testronic
full-time
Posted on:
Location Type: Remote
Location: Poland
Visit company websiteExplore more
About the role
- Embedded within the UGT Pod, you will play a key role in validating the visual, technical, and performance aspects of the game’s asset pipeline and rendering systems.
- Execute manual and exploratory testing across all art and rendering features, validating functionality, visual quality, and performance.
- Conduct integration, regression, and pipeline validation to ensure assets are processed, imported, and rendered correctly in-engine.
- Document, prioritize, and track issues in JIRA, providing clear, actionable feedback to both Tech Art and Engineering teams.
- Maintain detailed, version-controlled test cases and test plans for all art pipeline tools and rendering systems.
- Test and validate Asset Bundle pipelines and the Asset Importer Tool across multiple asset types (FBX, textures, prefabs), ensuring proper packaging, dependency handling, folder structure, and preset configuration for consistent integration and runtime loading.
- Validate Custom Renderer configurations, LOD setups, and shader assignments to confirm alignment with Tech Art guidelines and expected in-game visual fidelity.
- Execute targeted tests for lighting systems, confirming accurate illumination, shadow rendering, and lightmap baking behaviour across multiple platforms and device types.
- Perform mobile performance profiling and stress testing to ensure rendering efficiency, thermal stability, and optimized asset performance on mobile hardware.
- Validate client prefab generation and update workflows to ensure assets instantiate correctly, maintain material links, and preserve metadata integrity throughout the pipeline.
- Confirm that TierConfig, QualityLodMatcher, and Integration Scriptable Objects apply the correct presets and parameters to models, textures, and prefabs within each tier.
- Work closely with Technical Artists, Engineers, and Designers to align test coverage with art and tool development goals, ensuring efficient communication and rapid resolution of visual and technical issues.
- Champion visual quality and technical excellence, providing structured feedback on lighting fidelity, rendering performance, and asset integration polish, while identifying opportunities for optimization and improved tool usability.
Requirements
- 2+ years’ experience in QA, preferably focused on Technical Art, Game Tools, or Rendering Systems.
- Strong familiarity with 3D applications such as Maya and 3ds Max, particularly modeling workflows, material setup, and export pipelines.
- Experience validating asset pipelines and automation tools for art and technical content.
- Understanding of 3D art fundamentals, including materials, shaders, and LOD workflows.
- Comfort using profiling tools for performance testing on mobile and PC.
- Excellent documentation and communication skills to convey complex technical issues clearly
Benefits
- Medical healthcare
- Multisport card.
- Stable employment and professional growth in an international environment.
- Informal and casual work atmosphere, far from corporate standards.
- Friendly and open-minded teams.
- Chillout areas with free fruits and drinks, arcades, gaming consoles, and board games.
Applicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills & Tools
manual testingexploratory testingintegration testingregression testingperformance testingprofiling toolsasset pipeline validationshader assignmentsLOD workflowsdocumentation
Soft Skills
communicationfeedbackcollaborationproblem-solvingorganization