Teams Squared

Game Designer – Voxel Assets, Visual Design

Teams Squared

full-time

Posted on:

Location Type: Remote

Location: United States

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About the role

  • Design voxel-style visual assets aligned with a Minecraft-like aesthetic.
  • Create 2D, 2.5D, and 3D assets using tools such as Blender.
  • Design textures, materials, and models suitable for in-game use.
  • Ensure visual consistency across environments, objects, and props.
  • Export and prepare assets in formats suitable for engine integration.
  • Collaborate closely with the Games Developer to align on technical constraints.
  • Iterate on assets based on gameplay, performance, or engine feedback.

Requirements

  • Strong creative background in 3D design, digital art, or game asset development.
  • Proficiency in Blender or similar 3D modeling tools.
  • Understanding of core concepts such as textures, materials, UV mapping, and low-poly/voxel design techniques.
  • Ability to adapt creative output to technical constraints, such as poly count, memory usage, and performance.
  • Demonstrated ability to maintain visual consistency and style cohesion across game assets.
  • Strong attention to detail and responsiveness to iterative feedback.
  • Comfortable collaborating across disciplines in a remote team environment.
Benefits
  • Opportunity for 100% remote work.
  • Competitive compensation package.
  • Work closely with a technically innovative team on a creative and stylized game experience.
  • Supportive environment for creative exploration and iterative improvement.

Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard skills
3D designdigital artgame asset developmenttexturesmaterialsUV mappinglow-poly designvoxel designasset iterationengine integration
Soft skills
creativityattention to detailresponsiveness to feedbackcollaborationadaptabilityvisual consistencystyle cohesion