Combine your love of scripting and storytelling and help develop Judas’ dynamic, narrative-driven systems and content.
Design extensible pipelines and tooling for cinematic and narrative content, enabling cross-disciplinary teams to deliver high-quality experiences with minimal engineering support.
Lead efforts involving animation blueprints, animation montages, level sequences, and blueprint scripting to support both gameplay and cinematic goals.
Provide technical direction for character animation integration and runtime control, focusing on improving emotional fidelity and storytelling impact.
Collaborate closely with audio, lighting, animation, and narrative design teams to build systems that unify presentation layers and enhance dramatic storytelling.
Drive performance optimization, reliability, and scalability of all narrative systems to support long-term project goals and creative iteration.
Requirements
2+ years of development experience in the game industry with recent hands-on implementation experience.
Strong understanding of timing and pacing of narrative delivery.
Contributed to at least one shipped title recognized for its strong narrative and/or mission design.
Excellent communication, collaboration, and organizational skills.
Ability to receive feedback and not only apply it but learn from it.
Ability to work within a schedule and deliver effectively to deadlines.
Ability to work independently to diagnose and proactively resolve problems, while collaborating effectively with the animation team and cross-functional partners.
Experience with task/bug-tracking software and pipelines.
Experience with Perforce or similar version control software.