Take-Two Interactive Software, Inc.

Design Manager

Take-Two Interactive Software, Inc.

full-time

Posted on:

Origin:  • 🇺🇸 United States • Massachusetts

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Job Level

Mid-LevelSenior

About the role

  • Manage Design Team personnel.
  • Collaborate with technical and systems design leads on tasking for those groups.
  • Create and maintain clear, concise design documentation that articulates system functionality.
  • Work hands-on in Unreal Engine 4 (UE4) to prototype, build, and iterate on systems using Blueprint scripting.
  • Collaborate closely with Engineering, Art, Narrative, and QA to ensure the cohesive and successful implementation of gameplay features.
  • Champion the player experience, ensuring your designs are intuitive, engaging, and support a wide variety of playstyles.
  • Actively participate in playtests, gathering feedback and iterating on designs to achieve the highest possible quality.
  • Proactively identify design challenges and propose effective, innovative solutions that push creative boundaries.
  • Act as a strong advocate for the player experience, ensuring your designs are intuitive, engaging, and align with the overall vision of Judas.
  • Contribute significantly to design discussions and the evolution of design practices, fostering a studio culture of knowledge-sharing.

Requirements

  • 5+ years of professional systems design experience on AAA titles.
  • Shipped at least one AAA game in a systems design capacity.
  • Proven expertise in designing and implementing core gameplay loops, progression systems, and player-facing mechanics.
  • Strong proficiency with Unreal Engine (UE4/UE5), particularly in-engine implementation and Blueprint scripting.
  • A proactive, self-motivated work ethic, with a strong sense of ownership and the ability to operate with autonomy.
  • Excellent communication and collaboration skills, with the ability to articulate complex design concepts clearly.
  • A deep passion for creating emergent, systems-driven gameplay and narrative-rich experiences.
  • Understanding of telemetry and its uses within game development to validate implementations.
  • As a senior team member, you lead by example and demonstrate a willingness to mentor others.
  • Passion for narrative-driven First-Person Shooters.
  • Scripting proficiency within Unreal Engine (e.g., advanced Blueprint usage) is a plus. Experience with C++ is a bonus.
  • Direct experience with roguelike/roguelite or immersive sim genres.
  • Experience designing systems that enhance replayability and emergent outcomes.
  • Familiarity with content tracking tools (e.g., JIRA, Confluence, Hansoft) or version control systems (e.g., Perforce).