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Streamline Studios

Lead Environment Artist

Streamline Studios

Lead Environment Artist managing projects and mentoring artists for video game development studio. Collaborate with clients and core management to deliver high-quality visuals remotely.

Posted 7/25/2026contractRemote • 🇲🇾 MalaysiaSeniorWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates expertise in artistic production, project management, and team mentorship while ensuring high-quality asset creation and adherence to client specifications. Proficient in utilizing major game engines and applying technical game art theory to optimize production efficiency.

Highest-signal resume keywords
Expertise In Artistic ProductionProficient With Unreal Engine 4Proficient With UnityStrong Knowledge Of Technical Game Art TheoryStrong Artistic Ability

ATS Keywords

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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
Artistic ProductionTechnical Game Art TheoryAsset ManagementTexture MappingModular Planning
Soft Skills
Self-MotivatedTeam MentorshipEffective Communication
Tools & Technologies
Unreal Engine 4Unity
Industry Keywords
Game ArtProduction EfficiencyAsset CreationClient Communication

Tech Stack

Tools & technologies
UnityUnreal Engine

About the role

Key responsibilities & impact
  • Manage and coordinate projects while mentoring teams of artists
  • Work with Senior Lead/Art Director and clients to establish visual look
  • Advise Project Managers in developing schedules and oversee art assets
  • Communicate regularly with artists, Project Managers, and clients on milestones
  • Prepare content submission packages for clients, ensuring quality and timeliness
  • Create and maintain briefs and documentation for asset creation and training
  • Diagnose and train artists in client/partner technology and processes
  • Monitor production efficiency and adjust tools and pipelines

Requirements

What you’ll need
  • Expert in at least three of the following areas of artistic production
  • Proficient with major game engines such as Unreal Engine 4, Unity, etc.
  • Strong knowledge of technical game art theory
  • Strong artistic ability to visualize entire levels with minimal concept art
  • Strong technical ability to manage assets within memory and frame rate limits
  • Keen eye for light, shade, color, and detail in creating texture maps
  • Strong knowledge of modular planning for large assets/environments
  • Self-motivated, requiring minimal direction

Benefits

Comp & perks
  • Fully remote position
  • Freelance/contract basis with possibility of conversion to full-time