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Streamline Studios

Lead Character Artist

Streamline Studios

Lead Character Artist at Streamline Media Group, managing art-related project plans and mentoring artists in a full remote setup. Contribute to game development projects with a focus on art direction.

Posted 7/25/2026contractRemote • 🇲🇾 MalaysiaSeniorWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates expertise in managing art-related project plans and mentoring teams of artists while ensuring the visual integrity of projects. Proficient in game art asset pipeline processes and technical game art theory, with a strong focus on collaboration and communication with project leaders and artists.

Highest-signal resume keywords
3Ds MaxMayaSubstance PainterUnreal EngineGame Art Asset Pipeline

ATS Keywords

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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
Human AnatomyCreature AnatomyHard-Surface ModelingCloth SculptingPBR Workflow
Soft Skills
MentoringCommunicationTeam Well-Being Monitoring
Tools & Technologies
BlenderZBrushPhotoshop
Industry Keywords
Game DevelopmentTechnical Game Art TheoryAsset IntegrationTexture MapsLighting

Tech Stack

Tools & technologies
Unreal Engine

About the role

Key responsibilities & impact
  • Report to the Art or Creative Director
  • Manage and coordinate art-related project plans
  • Mentor teams of artists
  • Establish and maintain the visual look of a project with the Creative Director, Producer, and/or Art Director
  • Develop integrated project plans and implementation schedules
  • Oversee the assigning and tracking of art assets
  • Communicate regularly with project leaders on milestones and initiatives
  • Create briefs and documentation for asset creation and training
  • Prepare and plan content submission packages for clients
  • Interact with artists on the client/partner side
  • Diagnose client/partner technology and processes, and train artists
  • Identify and recommend growth areas for each artist
  • Participate in defining tools and art production pipelines
  • Support team well-being by monitoring morale and flagging potential risks

Requirements

What you’ll need
  • Full proficiency in the following software and tools: 3ds Max / Maya, Substance Painter, ZBrush, Photoshop, PBR workflow
  • Working knowledge of Blender
  • Intermediate to high proficiency in Unreal Engine character set-up and rendering (lighting, rendering)
  • Highly proficient in at least one of the following, and intermediate in the rest: Human anatomy, Creature anatomy, Hard-surface modeling, Cloth sculpting or simulation
  • Passion for game development
  • Proficiency in game engine technologies such as Unreal, with asset integration
  • Experience with the game art asset pipeline: highpoly and efficient game-ready lowpoly modeling, texturing, and baking
  • Strong knowledge of technical game art theory (game design, texel density, polycount, optimization, etc.) and traditional art theory (form, shape, proportion, color, etc.)
  • Keen eye for light, shade, color, and detail in creating texture maps across material types

Benefits

Comp & perks
  • Fully remote work
  • Freelance/contract basis
  • Possibility of conversion to full-time position based on performance