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Lead Character Artist
Streamline StudiosLead Character Artist at Streamline Media Group, managing art-related project plans and mentoring artists in a full remote setup. Contribute to game development projects with a focus on art direction.
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in managing art-related project plans and mentoring teams of artists while ensuring the visual integrity of projects. Proficient in game art asset pipeline processes and technical game art theory, with a strong focus on collaboration and communication with project leaders and artists.
Highest-signal resume keywords
3Ds MaxMayaSubstance PainterUnreal EngineGame Art Asset Pipeline
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
Human AnatomyCreature AnatomyHard-Surface ModelingCloth SculptingPBR Workflow
Soft Skills
MentoringCommunicationTeam Well-Being Monitoring
Tools & Technologies
BlenderZBrushPhotoshop
Industry Keywords
Game DevelopmentTechnical Game Art TheoryAsset IntegrationTexture MapsLighting
Tech Stack
Tools & technologiesUnreal Engine
About the role
Key responsibilities & impact- Report to the Art or Creative Director
- Manage and coordinate art-related project plans
- Mentor teams of artists
- Establish and maintain the visual look of a project with the Creative Director, Producer, and/or Art Director
- Develop integrated project plans and implementation schedules
- Oversee the assigning and tracking of art assets
- Communicate regularly with project leaders on milestones and initiatives
- Create briefs and documentation for asset creation and training
- Prepare and plan content submission packages for clients
- Interact with artists on the client/partner side
- Diagnose client/partner technology and processes, and train artists
- Identify and recommend growth areas for each artist
- Participate in defining tools and art production pipelines
- Support team well-being by monitoring morale and flagging potential risks
Requirements
What you’ll need- Full proficiency in the following software and tools: 3ds Max / Maya, Substance Painter, ZBrush, Photoshop, PBR workflow
- Working knowledge of Blender
- Intermediate to high proficiency in Unreal Engine character set-up and rendering (lighting, rendering)
- Highly proficient in at least one of the following, and intermediate in the rest: Human anatomy, Creature anatomy, Hard-surface modeling, Cloth sculpting or simulation
- Passion for game development
- Proficiency in game engine technologies such as Unreal, with asset integration
- Experience with the game art asset pipeline: highpoly and efficient game-ready lowpoly modeling, texturing, and baking
- Strong knowledge of technical game art theory (game design, texel density, polycount, optimization, etc.) and traditional art theory (form, shape, proportion, color, etc.)
- Keen eye for light, shade, color, and detail in creating texture maps across material types
Benefits
Comp & perks- Fully remote work
- Freelance/contract basis
- Possibility of conversion to full-time position based on performance