Streamline Studios

VFX Artist

Streamline Studios

contract

Posted on:

Location Type: Hybrid

Location: Kuala Lumpur • 🇲🇾 Malaysia

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Job Level

Mid-LevelSenior

Tech Stack

PythonUnity

About the role

  • As a Real-Time VFX artist, you will be working both independently and collaboratively with the development team to make the best-looking VFX.
  • The Effects Artist is expected to concept/design effects either in 2D or 3D to convey the design/motion and overall idea to their leads.
  • You will collaborate with our Creative/Art Director in developing visually stunning VFX that enhances our projects' artistic vision.
  • You will create stylistically consistent and impactful VFX assets using particles, geometry, animation, and materials, while ensuring efficiency and adherence to technical budgets.
  • Strong communication skills are essential, as you will regularly update the Creative/Art Director and Producer on project milestones and seek guidance when necessary.
  • In this role, you will work closely with fellow artists and engineers to optimize the art pipeline and establish technical benchmarks, fostering a collaborative environment.
  • Staying current with industry-standard tools and techniques is vital to your personal and professional development.

Requirements

  • Hands-on experience with game engines (UE4, Unity3D, etc.)
  • Production-ready 3D software and plug-in (Maya, 3Ds Max, Blender, etc.)
  • Knowledge of how to optimize for video game hardware
  • Production-ready Adobe Photoshop and/or After Effects or Substance Designer
  • Practical and symbolic VFX knowledge
  • Production-ready Particle / Simulation / Dynamic VFX
  • Production-ready Shader / Material Authoring
  • Every VFX Artist must also demonstrate at least 1 additional competency at Production-ready proficiency, or 2 additional competencies at beginner-level: Programming/scripting experience "Blueprint, Python etc., Knowledge of Lighting and Post process Substance Painter ZBrush / Sculpting workflow Additional Art Styles for VFX "Realistic / Stylized" FumeFX / EmberGen Houdini "Simulation, Automation, Procedural Workflow" Blender Geometry Nodes "Simulation, procedural Workflow" Unreal Engine Rendering (Lighting, Rendering)
Benefits
  • Note: For this position, we require on-site presence.

Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard skills
VFX2D effects3D effectsparticlesgeometryanimationmaterialsShader AuthoringMaterial AuthoringLighting
Soft skills
communicationcollaborationcreativityproblem-solvingadaptability