
VFX Artist
Streamline Studios
contract
Posted on:
Location Type: Hybrid
Location: Kuala Lumpur • 🇲🇾 Malaysia
Visit company websiteJob Level
Mid-LevelSenior
Tech Stack
PythonUnity
About the role
- As a Real-Time VFX artist, you will be working both independently and collaboratively with the development team to make the best-looking VFX.
- The Effects Artist is expected to concept/design effects either in 2D or 3D to convey the design/motion and overall idea to their leads.
- You will collaborate with our Creative/Art Director in developing visually stunning VFX that enhances our projects' artistic vision.
- You will create stylistically consistent and impactful VFX assets using particles, geometry, animation, and materials, while ensuring efficiency and adherence to technical budgets.
- Strong communication skills are essential, as you will regularly update the Creative/Art Director and Producer on project milestones and seek guidance when necessary.
- In this role, you will work closely with fellow artists and engineers to optimize the art pipeline and establish technical benchmarks, fostering a collaborative environment.
- Staying current with industry-standard tools and techniques is vital to your personal and professional development.
Requirements
- Hands-on experience with game engines (UE4, Unity3D, etc.)
- Production-ready 3D software and plug-in (Maya, 3Ds Max, Blender, etc.)
- Knowledge of how to optimize for video game hardware
- Production-ready Adobe Photoshop and/or After Effects or Substance Designer
- Practical and symbolic VFX knowledge
- Production-ready Particle / Simulation / Dynamic VFX
- Production-ready Shader / Material Authoring
- Every VFX Artist must also demonstrate at least 1 additional competency at Production-ready proficiency, or 2 additional competencies at beginner-level: Programming/scripting experience "Blueprint, Python etc., Knowledge of Lighting and Post process Substance Painter ZBrush / Sculpting workflow Additional Art Styles for VFX "Realistic / Stylized" FumeFX / EmberGen Houdini "Simulation, Automation, Procedural Workflow" Blender Geometry Nodes "Simulation, procedural Workflow" Unreal Engine Rendering (Lighting, Rendering)
Benefits
- Note: For this position, we require on-site presence.
Applicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard skills
VFX2D effects3D effectsparticlesgeometryanimationmaterialsShader AuthoringMaterial AuthoringLighting
Soft skills
communicationcollaborationcreativityproblem-solvingadaptability