Steamroller Animation

Animation Supervisor – Creature & Gameplay Focus

Steamroller Animation

contract

Posted on:

Location Type: Remote

Location: Remote • Florida • 🇺🇸 United States

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Job Level

SeniorLead

About the role

  • At least eight (8) years of proven production experience, ideally within AAA, AA, or high-quality indie titles.
  • Previous leadership or supervisory experience is required.
  • Ability to work efficiently and professionally, demonstrating versatility in both independent and team-based settings.
  • Experience as an animation instructor in a university or online program is preferred but not required.
  • Deep understanding of animation principles: weight, physics, balance, appeal, clear timing, spacing, and staging, particularly as they apply to creature locomotion and combat.
  • Knowledgeable in human and animal anatomy, with the ability to translate real-world studies into fantastical movement.
  • Profound understanding of leveraging reference and research for nuanced performance choices, utilizing biomechanical analysis to ground animation in authenticity.
  • Proficient with Autodesk’s Maya.
  • Proficiency in conveying emotion through body language and facial expressions.
  • Experience with motion capture data and/or creature animation is highly beneficial and central to this role.
  • Working understanding of Unreal Engine is a plus.
  • Clear and cohesive communication of performance ideas that align with the project vision.
  • Proactive and adept problem-solving skills to identify show needs and potential issues.
  • Ability to effectively communicate in English.

Requirements

  • Define artistic direction and quality standards for various animated projects, specifically focusing on gameplay mechanics, creature behaviors, and cinematic sequences.
  • Motivate and mentor team members, cultivating technical and artistic excellence with a focus on biomechanical realism and responsive gameplay.
  • Serve as the main point of contact for Animation on projects, adeptly representing the team’s creature and gameplay work to other departments.
  • Attend Partner meetings as a distinguished representative of the team and the studio, ensuring the vision for creature mechanics is aligned.
  • Stay attuned to artistic and production requirements, aligning with the team and Partners to ensure player immersion and believability.
  • Create comprehensive documentation for show workflow and onboarding, ensuring animators understand the pipeline and gameplay systems.
  • Prioritize, assign, and follow up on tasks, ensuring timely deliverables and effective schedule planning.
  • Anticipate and resolve conflicts or production issues proactively, particularly those involving technical constraints or design blockers.
  • Clearly communicate technical and artistic constraints to the team, balancing visual fidelity with gameplay responsiveness.
  • Conduct impactful dailies, rounds, and team reviews, providing clear and decisive feedback to refine motion and support design goals.
  • Provide constructive feedback professionally to a team with diverse skill levels and Partners, ensuring consistency across all assets.
  • Conduct dynamic training sessions for the animation team and department, specifically on creature anatomy and gameplay implementation.
  • Maintain a robust working knowledge of essential production tools, including Autodesk Maya and game engine integrations.
  • Attend relevant training classes, continually enhancing leadership skills.
  • Contribute to team efforts and perform additional tasks to support department goals as needed.
Benefits
  • 8+ years of proven production experience, ideally within AAA, AA, or high-quality indie titles.
  • Previous leadership or supervisory experience is required.
  • Ability to work efficiently and professionally, demonstrating versatility in both independent and team-based settings.
  • Experience as an animation instructor in a university or online program is preferred but not required.
  • Deep understanding of animation principles: weight, physics, balance, appeal, clear timing, spacing, and staging, particularly as they apply to creature locomotion and combat.
  • Knowledgeable in human and animal anatomy, with the ability to translate real-world studies into fantastical movement.
  • Profound understanding of leveraging reference and research for nuanced performance choices, utilizing biomechanical analysis to ground animation in authenticity.
  • Proficient with Autodesk’s Maya.
  • Proficiency in conveying emotion through body language and facial expressions.
  • Experience with motion capture data and/or creature animation is highly beneficial and central to this role.
  • Working understanding of Unreal Engine is a plus.
  • Clear and cohesive communication of performance ideas that align with the project vision.
  • Proactive and adept problem-solving skills to identify show needs and potential issues.
  • Ability to effectively communicate in English.

Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard skills
animation principlescreature locomotioncombat animationhuman anatomyanimal anatomymotion capture databiomechanical analysisgameplay mechanicscreature behaviorsfacial expressions
Soft skills
leadershipmentoringproblem-solvingcommunicationteam collaborationfeedback deliveryconflict resolutiontask prioritizationschedule planningartistic direction