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Tech Stack
Tools & technologiesUnreal Engine
About the role
Key responsibilities & impact- - Create modular level art assets and props from scratch.
- - Create, trim sheets, tileable and unique textures, and effectively combine them to create high-quality assets.
- - Optimize assets for different platforms, including creating LODs and collisions
Requirements
What you’ll need- - Strong ability to create, trim sheets, tileable and unique textures, as well as combine them effectively. In this position, you will primarily be creating assets from scratch rather than placing them on the map.
- - Strong modeling background, ideally in a variety of styles. Ability to manually adjust weighted normals for assets.
- - Strong knowledge of baking and texturing with tools such as Marmoset, Substance Painter, and Designer. Ability to seamlessly bake assets made of multiple parts.
- - Strong Maya experience is a plus.
- - Ability to work with Unreal Engine 5.
- - 2 years of professional experience in the video game industry building architecture and props.
- - A passion for creating games and the ability to learn quickly will be a plus.
Benefits
Comp & perks- - Competitive remuneration
- - Projects aligned with your expertise and interests
- - Collaboration with industry leaders on AAA titles
- - Professional growth opportunities
- - Flexible work arrangements
- - An environment dedicated to diversity and inclusion
ATS Keywords
✓ Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills & Tools
modular level art creationtexture creationtrim sheetstileable texturesLOD creationcollision creationmodelingweighted normals adjustmentbakingtexturing
Soft Skills
ability to learn quicklypassion for creating games
