Create high level character design intent & combat flow plans
Character animation and behavior implementation via state machines, behavior trees, visual effects, sound effects and various other scripting systems
Iteratively work within the set standard for all character asset design, creation, and in-game implementation within the production path as it relates to design, art and otherwise
Attend and participate in combat-specific discussions concerning combat design and combat design issues
Attend and participate in production-related discussions concerning relevant feature pipelines and roadmaps
Represent complex design and character features to multiple departments as “the point person”
Value the relationship between gameplay elements in a level (and in the overall game) and the ways the player can respond to each gameplay element
Respond to and act on playtest and lead feedback to create the best experience for all player skill levels
Drive and create opportunities for value addition within the team and studio
Requirements
Significant experience using text-based and visual scripting languages to set-up character logic, debug complex problems, and test work thoroughly
Basic knowledge of vector math, scripting languages, and code (e.g., XML, C++, Lua) is required
Must be able to grasp and work with code-based proprietary tools to implement and troubleshoot assigned characters
Ability to think logically with a strong level of attention to detail - should be able to break down design concepts and analyze them with regards to purpose and intent
Self-sufficient in getting to the root of a problem or issue and taking the necessary steps to find solutions
Must have knowledge of competitive products and various gameplay genres, as well as a personal understanding of video game fun with regards to combat and enemy design
Must possess quality written communication skills and the ability to convey abstract concepts
Must be able to professionally communicate and work with other members of the game production team
Must be able to speak to and discuss, in depth, combat systems, mechanics, and enemies in one or more 3rd person melee action RPGs
4+ years in game development, with at least two in a Character design capacity (creative and technical)