Sony Interactive Entertainment

Senior Combat Designer

Sony Interactive Entertainment

contract

Posted on:

Origin:  • 🇺🇸 United States • California

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Salary

💰 $60 - $89 per hour

Job Level

Senior

Tech Stack

Lua

About the role

  • Create high level character design intent & combat flow plans
  • Character animation and behavior implementation via state machines, behavior trees, visual effects, sound effects and various other scripting systems
  • Iteratively work within the set standard for all character asset design, creation, and in-game implementation within the production path as it relates to design, art and otherwise
  • Attend and participate in combat-specific discussions concerning combat design and combat design issues
  • Attend and participate in production-related discussions concerning relevant feature pipelines and roadmaps
  • Represent complex design and character features to multiple departments as “the point person”
  • Value the relationship between gameplay elements in a level (and in the overall game) and the ways the player can respond to each gameplay element
  • Respond to and act on playtest and lead feedback to create the best experience for all player skill levels
  • Drive and create opportunities for value addition within the team and studio

Requirements

  • Significant experience using text-based and visual scripting languages to set-up character logic, debug complex problems, and test work thoroughly
  • Basic knowledge of vector math, scripting languages, and code (e.g., XML, C++, Lua) is required
  • Must be able to grasp and work with code-based proprietary tools to implement and troubleshoot assigned characters
  • Ability to think logically with a strong level of attention to detail - should be able to break down design concepts and analyze them with regards to purpose and intent
  • Self-sufficient in getting to the root of a problem or issue and taking the necessary steps to find solutions
  • Must have knowledge of competitive products and various gameplay genres, as well as a personal understanding of video game fun with regards to combat and enemy design
  • Must possess quality written communication skills and the ability to convey abstract concepts
  • Must be able to professionally communicate and work with other members of the game production team
  • Must be able to speak to and discuss, in depth, combat systems, mechanics, and enemies in one or more 3rd person melee action RPGs
  • 4+ years in game development, with at least two in a Character design capacity (creative and technical)