Skydance

Senior Technical Artist

Skydance

full-time

Posted on:

Location Type: Remote

Location: CaliforniaUnited States

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Salary

💰 $120,000 - $130,000 per year

Job Level

About the role

  • Work closely with the Technical Art Director to design, build, and support content creation, animation, and pipeline tools inside and outside the engine using Python and/or C++.
  • Create assets and systems requiring technical art experience in engine (blueprints, material networks, control rig, performance optimization, etc)
  • Use your Sequencer and Maya expertise to troubleshoot and problem solve cinematic issues.
  • Collaborate with artists, technical artists, engineers, and designers both internal and external to ensure efficient workflows and pipelines.
  • Document, maintain, enforce, and provide guidance on asset integrity, conventions, and performance budgets.
  • Create and maintain clear, relevant usage documentation for technical art workflows and best practices.

Requirements

  • 5+ years of professional game experience
  • Unreal experience with expertise in Sequencer, Blueprints, characters, MetaHumans, Control Rig, LODs, and performance optimization
  • Intermediate Python scripting experience creating artist and pipeline tools in Maya and/or Unreal using a Qt framework.
  • Proficiency and production experience in modeling, rigging, and animation with an understanding of the full CG pipeline.
  • Familiarity with game performance evaluation tools to profile CPU, GPU, and memory performance on multiple target platforms.
  • Experience rigging for games or film.
  • Intermediate C++ skills with Maya and/or Unreal.
Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills & Tools
PythonC++SequencerBlueprintsControl Rigperformance optimizationmodelingrigginganimationQt framework
Soft Skills
collaborationproblem solvingdocumentationguidance