
Senior Technical Artist
Skydance
full-time
Posted on:
Location Type: Remote
Location: California • United States
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Salary
💰 $120,000 - $130,000 per year
Job Level
Tech Stack
About the role
- Work closely with the Technical Art Director to design, build, and support content creation, animation, and pipeline tools inside and outside the engine using Python and/or C++.
- Create assets and systems requiring technical art experience in engine (blueprints, material networks, control rig, performance optimization, etc)
- Use your Sequencer and Maya expertise to troubleshoot and problem solve cinematic issues.
- Collaborate with artists, technical artists, engineers, and designers both internal and external to ensure efficient workflows and pipelines.
- Document, maintain, enforce, and provide guidance on asset integrity, conventions, and performance budgets.
- Create and maintain clear, relevant usage documentation for technical art workflows and best practices.
Requirements
- 5+ years of professional game experience
- Unreal experience with expertise in Sequencer, Blueprints, characters, MetaHumans, Control Rig, LODs, and performance optimization
- Intermediate Python scripting experience creating artist and pipeline tools in Maya and/or Unreal using a Qt framework.
- Proficiency and production experience in modeling, rigging, and animation with an understanding of the full CG pipeline.
- Familiarity with game performance evaluation tools to profile CPU, GPU, and memory performance on multiple target platforms.
- Experience rigging for games or film.
- Intermediate C++ skills with Maya and/or Unreal.
Applicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills & Tools
PythonC++SequencerBlueprintsControl Rigperformance optimizationmodelingrigginganimationQt framework
Soft Skills
collaborationproblem solvingdocumentationguidance