Design, implement, and optimize rendering systems within Unreal Engine to achieve exceptional visual quality and performance across PC and console platforms including Nintendo Switch.
Develop and refine materials, shaders, and lighting systems, ensuring scalability and artistic flexibility.
Profile and optimize GPU and CPU performance, focusing on render pipeline efficiency and memory usage.
Collaborate with artists, technical artists, and designers to translate creative vision into performant, production-ready visuals.
Contribute to engine-level improvements, debugging rendering issues, and supporting build stability for large-scale environments and cinematic gameplay.
Requirements
5+ years of professional experience as a Rendering Engineer or equivalent graphics programming role in AAA or high-end production.
Advanced proficiency with Unreal Engine 5 (rendering pipeline, material system, Niagara, Nanite, Lumen, etc.).
Strong knowledge of HLSL/GLSL shader programming and GPU architectures.
Proven experience profiling and optimizing complex rendering systems.
Solid C++ development skills and familiarity with modern graphics APIs (DirectX 12, Vulkan, or Metal).
Ability to work cross-discipline and communicate effectively with both engineers and artists. *****BONUS:**
Familiarity with Ray Tracing, post-processing effects, and dynamic lighting workflows.
Experience with Cinematic or Fighting Games pipelines.
Knowledge of tools automation or shader graph extensions.
Benefits
This is a contract position expected to last into 2027 and benefits are not included
Applicant Tracking System Keywords
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