
Job Level
Senior
Tech Stack
Rust
About the role
- Design and prototype compelling large-scale open-world maps and survival game content, including NPC systems (enemies, wildlife), landmark design layout & integration, lootable content, and resource implementation & balancing.
- Be directly hands-on in prototyping, tuning, and implementing survival systems (NPC AI, loot economy, resource balance, landmark logic).
- Collaborate with cross-functional teams (art, engineering, audio, QA) to ensure design vision is realized.
- Create detailed design documentation, including GDDs, flowcharts, and wireframes.
- Iterate on designs based on playtesting feedback, data analysis, and market trends.
- Champion player experience and ensure a high level of polish and quality.
- Mentor junior designers and contribute to a positive and collaborative team environment.
- Report to the Lead Game Designer and work closely with the Creative Director on the vision of the game.
Requirements
- 5+ years of experience in game design, with a focus on survival, open-world, or battle royale genres.
- Proven track record of shipping successful titles on console or PC.
- Expertise in level design, system design, and content creation tools.
- Proficiency in Unreal Engine, specifically for creating large map content.
- Strong understanding of player psychology, emergent gameplay, and monetization strategies.
- Excellent communication, presentation, and interpersonal skills in English.
- Ability to work effectively in a fast-paced, iterative development environment.