SD Solutions

Technical Artist

SD Solutions

full-time

Posted on:

Origin:  • 🇨🇴 Colombia

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Job Level

Mid-LevelSenior

Tech Stack

JenkinsUnity

About the role

  • Integrate art and UI into the Unity engine and bring it to life with dynamic animations and VFX.
  • Implement UI components into Unity using Rect Transform Anchoring for adaptive/responsive layouts in landscape and portrait.
  • Create Unity animations for UI elements and 2D characters and create VFX using Unity’s native Shuriken particle system.
  • Collaborate with engineers, designers, and non-technical artists to understand game feature requirements and bring game events to life.
  • Help manage asset bundles, optimizing size, compression, texture atlasing, and overall file organization.
  • Adhere to and enforce established file structure and naming conventions.
  • Work closely with the Technical Art Lead to deliver high-quality motion graphics and support LiveOps events and feature development.

Requirements

  • Strong understanding of Unity’s UI system, animations and animation controllers, the particle system, shaders and materials, optimizations, and troubleshooting.
  • Excellent 2D & 3D UI, character, and VFX animation experience.
  • Proficient in Photoshop.
  • Working knowledge of production tools (Jira, Confluence, Stash/Git, Jenkins).
  • Working knowledge of asset management and version systems.
  • Experience in live game development, especially regarding Unity’s Asset Bundling system and cadenced releases.
  • Proactive with remote communication and collaboration.
  • Advantage: Experience in C# or scripting languages.
  • Advantage: Experience in Blender.