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Senior Designer
Riot GamesSenior Designer creating immersive gameplay experiences for narrative-driven games developed by Ghost Story Games. Leading design efforts for gameplay systems in the highly anticipated game Judas.
Posted 7/15/2026full-timeRemote • Massachusetts • 🇺🇸 United StatesSenior💰 $107,100 - $158,520 per yearWebsite
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates extensive experience in systems design for PC and console games, with a focus on gameplay mechanics, world simulation, and AI. Proven ability to lead interdisciplinary teams and effectively communicate design concepts while iterating on gameplay features based on feedback.
Highest-signal resume keywords
10+ Years Of Design ExperienceUnreal 4 ExperienceDesign/Scripting SkillsExperience With PerforceFamiliarity With Systemic Games
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
Gameplay Systems DesignWorld SimulationAI DesignFeature SpecificationGameplay BalancingIterative DesignProblem DiagnosisProduction Cycle ExperienceDesign For ShootersDesign For Action RPGs
Soft Skills
Excellent CommunicationCollaboration SkillsInterpersonal SkillsOrganizational Skills
Tools & Technologies
PerforceSource Control Solutions
Industry Keywords
PC GamesConsole GamesProcedural ElementsImmersive Sims
Tech Stack
Tools & technologiesUnreal Engine
About the role
Key responsibilities & impact- Primary ownership for the design, prototyping and fostering of one or more core gameplay systems, including player mechanics, world simulation and / or AI.
- Lead, coordinate and participate in collaborative, interdisciplinary sub-teams to implement and balance gameplay features from initial design to final polish.
- Author, revise and provide feedback on internal design documentation, including feature specifications and implementation guides.
- Collaborate with the design team to incorporate systems into level gameplay and maintain overall balance between multiple gameplay systems.
- Continually iterate, balance and tune features and gameplay based on feedback from design leads, QA and playtesting.
Requirements
What you’ll need- 10+ years of design experience on PC or console games in a systems design capacity.
- Have worked on projects throughout the entire production cycle, from concepting through ship.
- Strong skills in design/scripting (Unreal 4 experience preferred).
- Ability to work independently to diagnose and solve problems; to work within a schedule; and to deliver effectively to deadlines.
- Excellent communication, collaboration, interpersonal and organizational skills.
- Familiarity with highly systemic games with procedural elements.
- Experience with design for shooters, immersive sims and/or action RPGs.
- Experience with Perforce or similar source control solutions.
Benefits
Comp & perks- medical
- financial