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Render

Software Engineer, Dev Velocity – All Levels

Render

Software Engineer building tools to enhance developer velocity at Render. Focusing on CI/CD, testing, and internal platform improvements.

Posted 6/24/2026full-timeRemote • 🇺🇸 United StatesMid-LevelSenior💰 $170,000 - $290,000 per yearWebsite

Tech Stack

Tools & technologies
GoKubernetesTerraform

About the role

Key responsibilities & impact
  • Improve speed and reliability of early change feedback
  • Invest in build and dependency tooling, caching, incremental builds, and monorepo ergonomics, to keep iteration tight as the codebase grows.
  • Accelerate our CI/CD pipelines - cutting build, test, and deploy times while keeping the path to production safe and reversible.
  • Make our test suites fast and trustworthy: parallelization, smart test selection, flaky-test detection, and better local/preview environments built on the same primitives our customers use.
  • Design and build tools to support concurrent agent execution
  • Make test feedback fast enough to live inside an agent's loop, where slow or flaky runs compound across every attempt.
  • Get agents the right context (codebase conventions, service ownership, recent changes, environment state) so their first attempt lands closer to correct.
  • Simplify and establish repeatable patterns
  • Reduce toil through automation, paving over repetitive workflows and manual steps wherever they slow people down.
  • Instrument the engineering org with meaningful signals (deployment frequency, lead time for changes, change failure rate, time to restore) and turn them into action.
  • Build and participate in an on-call rotation as the team takes ownership of critical systems.

Requirements

What you’ll need
  • Experience building and operating developer-facing tooling, CI/CD systems, or internal platforms that other engineers depend on every day.
  • Experience driving cultural and process changes to make engineering teams more effective.
  • Strong software engineering fundamentals and a track record of shipping, maintaining, and debugging production systems.
  • Proficiency in Go (or a strong willingness to ramp quickly, it's our primary language).
  • Hands-on experience with Kubernetes or similar container orchestration.
  • Familiarity with infrastructure-as-code tools (yup, Terraform).
  • A bias toward measurement: you instrument what you build and let data tell you whether you actually made things faster.
  • You empathize deeply with engineers, fixing developer pain points in an elegant and sustainable manner is something that resonates deeply with you.

Benefits

Comp & perks
  • 4 weeks of paid vacation.
  • 14 weeks of fully paid parental leave for all parents to bond with a newly born, adopted, or fostered child. We will also work with you to create a supportive plan of return.
  • Long-term disability, life insurance, and 401K plans.
  • 100% employer-paid medical coverage and 99% employer-paid dental and vision coverage for you and a dependent. FSAs and HSAs are available as well.
  • Monthly lifestyle stipend for wellness, mental health and therapy, hobbies, etc.
  • Monthly cell phone and internet subsidy.
  • Commuter benefits for Renders in the Bay Area, and home office stipends for remote Renders.
  • Continuous learning benefits & related support.

ATS Keywords

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Applicant Tracking System Keywords

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Hard Skills & Tools
GoKubernetesinfrastructure-as-codeTerraformCI/CDbuild toolingdependency toolingtest automationparallelizationflaky-test detection
Soft Skills
empathycultural changeprocess improvementproblem-solvingcommunicationcollaborationownershipmeasurement biasadaptabilitysustainability