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Pipeworks Studios

Unreal Tools Engineer

Pipeworks Studios

Unreal Tools & Automation Engineer building crash, testing, diagnostic, and editor tooling for Pipeworks Studios’ unannounced AAA game project. Fully remote, with optional Eugene office work.

Posted 8/21/2026full-timeRemote • Oregon • 🇺🇸 United StatesMid-LevelSenior💰 $92,000 - $106,000 per yearWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates expertise in Unreal Engine 5 and C++ programming, with a strong focus on developing tools and infrastructure for game development. Proficient in automated testing, debugging, and integrating systems to enhance developer workflows and support production environments.

Highest-signal resume keywords
Unreal Engine 5C++ ProgrammingAutomated Testing ToolsAI-Assisted Coding ToolsVersion Control Systems

ATS Keywords

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Applicant Tracking System Keywords

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Hard Skills
C++PythonUnreal Automation Test FrameworkContinuous IntegrationDebuggingScriptingDiagnostic SystemsGame DevelopmentAutomationTelemetry
Soft Skills
Clear CommunicationAdaptabilitySystems Thinking
Tools & Technologies
PerforceGitJiraOpenAI CodexClaude CodeGitHub Copilot
Industry Keywords
Game DevelopmentProduction SupportCross-Platform DevelopmentLive GamesDiagnostic Data Collection

Tech Stack

Tools & technologies
PythonUnreal Engine

About the role

Key responsibilities & impact
  • Join Pipeworks Studios on an unannounced AAA project built in Unreal Engine 5
  • Develop tools and development infrastructure that make the game easier to build, test, diagnose, and support
  • Partner with engineering, QA, production, support, and client stakeholders to identify workflow and tooling needs
  • Design, build, and maintain crash capture, reporting, diagnostic data collection, logging, telemetry, reproduction, and issue-triage systems
  • Build automated testing tools, test orchestration, result analysis, reporting, and continuous integration workflows
  • Create Unreal Editor tools, plugins, commandlets, scripts, utilities, and validation systems
  • Integrate project tools with source control, build systems, issue tracking, external services, and platform-specific workflows
  • Investigate difficult failures and improve root-cause diagnosis systems
  • Write maintainable code, automated tests, documentation, and support materials
  • Provide accurate time estimates and communicate tradeoffs and risks as project priorities evolve
  • Use approved AI-assisted coding tools according to client and project requirements

Requirements

What you’ll need
  • Professional experience with UE 5
  • Strong C++ experience, especially with Unreal modules, plugins, editor extensions, commandlets, or engine-level systems
  • Experience creating internal tools, automation, testing infrastructure, diagnostic systems, developer workflows, or related engineering solutions
  • Strong programming or scripting ability in at least one production language
  • Strong debugging and systems-thinking skills
  • Ability to navigate large and unfamiliar codebases
  • Clear written and verbal communication across disciplines
  • Adaptability and comfort learning project-specific tools
  • Proficiency with at least one modern AI-assisted coding tool: OpenAI Codex, Claude Code, or GitHub Copilot
  • Ability to direct, critically review, and validate AI-generated work within security and confidentiality requirements
  • Experience with version/source control, code review, issue tracking, and documentation workflows, such as Perforce or Git and Jira or equivalent tools
  • 5+ years of relevant professional engineering experience
  • At least one shipped commercial game or another substantial production release preferred
  • Degree in computer science, engineering, or a related field helpful but not required when equivalent professional experience is demonstrated
  • Experience with crash reporters, minidumps, symbols, call stacks, log aggregation, telemetry, or production support diagnostics preferred
  • Experience with Unreal Automation Test Framework, Gauntlet, BuildGraph, or comparable systems preferred
  • Experience with continuous integration, build farms, test orchestration, or developer productivity infrastructure preferred
  • Experience shipping on PC or console platforms and supporting cross-platform development workflows preferred
  • Experience with Python, C#, web technologies, Blazor, or service development preferred
  • Experience with proprietary engines or other commercial game-development environments preferred
  • Experience supporting live games, customer support workflows, or post-launch diagnostics preferred

Benefits

Comp & perks
  • Medical, Dental, and Vision
  • 401K with employer match
  • Employer Paid Life Insurance Policy
  • Generous Paid Time Off
  • 20 Paid Company Holidays
  • Relocation assistance
  • Paid Parental Leave
  • Employee Assistance Program
  • Fitness Club Discounts
  • Sports Team Sponsorship
  • Annual Company Events
  • Project Wrap Parties
  • Flexible choice of remote, in-office, or hybrid work location