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Unreal Tools Engineer
Pipeworks StudiosUnreal Tools & Automation Engineer building crash, testing, diagnostic, and editor tooling for Pipeworks Studios’ unannounced AAA game project. Fully remote, with optional Eugene office work.
Posted 8/21/2026full-timeRemote • Oregon • 🇺🇸 United StatesMid-LevelSenior💰 $92,000 - $106,000 per yearWebsite
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in Unreal Engine 5 and C++ programming, with a strong focus on developing tools and infrastructure for game development. Proficient in automated testing, debugging, and integrating systems to enhance developer workflows and support production environments.
Highest-signal resume keywords
Unreal Engine 5C++ ProgrammingAutomated Testing ToolsAI-Assisted Coding ToolsVersion Control Systems
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
C++PythonUnreal Automation Test FrameworkContinuous IntegrationDebuggingScriptingDiagnostic SystemsGame DevelopmentAutomationTelemetry
Soft Skills
Clear CommunicationAdaptabilitySystems Thinking
Tools & Technologies
PerforceGitJiraOpenAI CodexClaude CodeGitHub Copilot
Industry Keywords
Game DevelopmentProduction SupportCross-Platform DevelopmentLive GamesDiagnostic Data Collection
Tech Stack
Tools & technologiesPythonUnreal Engine
About the role
Key responsibilities & impact- Join Pipeworks Studios on an unannounced AAA project built in Unreal Engine 5
- Develop tools and development infrastructure that make the game easier to build, test, diagnose, and support
- Partner with engineering, QA, production, support, and client stakeholders to identify workflow and tooling needs
- Design, build, and maintain crash capture, reporting, diagnostic data collection, logging, telemetry, reproduction, and issue-triage systems
- Build automated testing tools, test orchestration, result analysis, reporting, and continuous integration workflows
- Create Unreal Editor tools, plugins, commandlets, scripts, utilities, and validation systems
- Integrate project tools with source control, build systems, issue tracking, external services, and platform-specific workflows
- Investigate difficult failures and improve root-cause diagnosis systems
- Write maintainable code, automated tests, documentation, and support materials
- Provide accurate time estimates and communicate tradeoffs and risks as project priorities evolve
- Use approved AI-assisted coding tools according to client and project requirements
Requirements
What you’ll need- Professional experience with UE 5
- Strong C++ experience, especially with Unreal modules, plugins, editor extensions, commandlets, or engine-level systems
- Experience creating internal tools, automation, testing infrastructure, diagnostic systems, developer workflows, or related engineering solutions
- Strong programming or scripting ability in at least one production language
- Strong debugging and systems-thinking skills
- Ability to navigate large and unfamiliar codebases
- Clear written and verbal communication across disciplines
- Adaptability and comfort learning project-specific tools
- Proficiency with at least one modern AI-assisted coding tool: OpenAI Codex, Claude Code, or GitHub Copilot
- Ability to direct, critically review, and validate AI-generated work within security and confidentiality requirements
- Experience with version/source control, code review, issue tracking, and documentation workflows, such as Perforce or Git and Jira or equivalent tools
- 5+ years of relevant professional engineering experience
- At least one shipped commercial game or another substantial production release preferred
- Degree in computer science, engineering, or a related field helpful but not required when equivalent professional experience is demonstrated
- Experience with crash reporters, minidumps, symbols, call stacks, log aggregation, telemetry, or production support diagnostics preferred
- Experience with Unreal Automation Test Framework, Gauntlet, BuildGraph, or comparable systems preferred
- Experience with continuous integration, build farms, test orchestration, or developer productivity infrastructure preferred
- Experience shipping on PC or console platforms and supporting cross-platform development workflows preferred
- Experience with Python, C#, web technologies, Blazor, or service development preferred
- Experience with proprietary engines or other commercial game-development environments preferred
- Experience supporting live games, customer support workflows, or post-launch diagnostics preferred
Benefits
Comp & perks- Medical, Dental, and Vision
- 401K with employer match
- Employer Paid Life Insurance Policy
- Generous Paid Time Off
- 20 Paid Company Holidays
- Relocation assistance
- Paid Parental Leave
- Employee Assistance Program
- Fitness Club Discounts
- Sports Team Sponsorship
- Annual Company Events
- Project Wrap Parties
- Flexible choice of remote, in-office, or hybrid work location