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Lighting Artist
People Can Fly StudioLighting Artist role at People Can Fly, creating high-quality lighting schemes for AAA games. Collaborating with leads and adapting to feedback while maintaining artistic direction in a creative team.
Tech Stack
Tools & technologiesUnreal Engine
About the role
Key responsibilities & impact- Maintain artistic direction and quality.
- Work with the Leads and other Lighting Artists to create high-quality lighting schemes in keeping with the project's universe and visual direction.
- Lighting of scenes or levels based on reference photographs and/or concept art materials.
- Help to drive the narrative storytelling through effective use of color, light and mood.
- Lighting scenes/levels or cinematics to both a creative and technical brief under set deadlines.
- Participate in reviews, adapt to, and implement feedback from leads and peers in a professional manner.
- Participate in R&D initiatives, to explore new techniques and implement improvements to pipelines and workflows.
- Work with developers in multiple disciplines and ensure that work gets integrated into the build.
- Maintain a balance between visual quality and performance requirements for the game.
- Review and playtest your work in the editor and in-game.
Requirements
What you’ll need- 3+ years in AAA console/PC game development including 1 year in unreal engine.
- Strong portfolio showcasing examples of world and local lighting work.
- Artistically interpret concepts or creatively push beyond an initial ideation.
- A solid understanding of traditional art skills along with foundational design competencies (shape, form, texture, value and color).
- In depth knowledge of Physically Based Rendering workflows.
- Good understanding of performance limitations and possibilities of current console generation.
- Ability to create all content needed for lighting including but not limited to textures, IES profiles, HDR maps, materials, scripts, etc.
- Understanding of basic photography concepts like EV, shutter speed, ISO, composition, etc.
- Adaptive.
- Ability to receive and implement feedback.
- Willingness to learn and adapt to new styles, techniques and workflows.
- Ability to collaborate with department leads, and different departments to solve artistic and technical challenges.
- Strong verbal and written communication skills in English.
- Self-motivation.
- Nice to have: Degree in any art field. Photography. Good Unreal Engine knowledge (or any other game engine). Working knowledge of rendering engines such as Renderman, VRAy, or Arnold. Showing breakdown or work-in-progress images of finished lighting work.
Benefits
Comp & perks- Private medical healthcare including dental treatment for PCF members and their families (Signal Iduna).
- MultiSport card for you and your family members or friends.
- Free library with a wide range of games and books you have unlimited access to.
- In-company Polish and English language classes.
- Fresh fruit, snacks, and beverages for everyone in the office.
- Flexible working hours.
- Free virtual health and mental wellbeing sessions are included in the plan for members and their dependents.
- Personal development opportunities and ability to work in a global environment.
- Work in a creative team with people full of passion for what they do.
ATS Keywords
✓ Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills & Tools
Lighting TechniquesPhysically Based Rendering WorkflowsTexture CreationIES ProfilesHDR MapsMaterialsScriptsTraditional Art SkillsPhotography ConceptsGame Development
Soft Skills
AdaptiveAbility to Receive FeedbackSelf-MotivationStrong Communication Skills
Certifications
Degree in Art Field