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People Can Fly Studio

Lighting Artist

People Can Fly Studio

Lighting Artist role at People Can Fly, creating high-quality lighting schemes for AAA games. Collaborating with leads and adapting to feedback while maintaining artistic direction in a creative team.

Posted 7/4/2026full-timeRemote • 🇵🇱 PolandMid-LevelSeniorWebsite

Tech Stack

Tools & technologies
Unreal Engine

About the role

Key responsibilities & impact
  • Maintain artistic direction and quality.
  • Work with the Leads and other Lighting Artists to create high-quality lighting schemes in keeping with the project's universe and visual direction.
  • Lighting of scenes or levels based on reference photographs and/or concept art materials.
  • Help to drive the narrative storytelling through effective use of color, light and mood.
  • Lighting scenes/levels or cinematics to both a creative and technical brief under set deadlines.
  • Participate in reviews, adapt to, and implement feedback from leads and peers in a professional manner.
  • Participate in R&D initiatives, to explore new techniques and implement improvements to pipelines and workflows.
  • Work with developers in multiple disciplines and ensure that work gets integrated into the build.
  • Maintain a balance between visual quality and performance requirements for the game.
  • Review and playtest your work in the editor and in-game.

Requirements

What you’ll need
  • 3+ years in AAA console/PC game development including 1 year in unreal engine.
  • Strong portfolio showcasing examples of world and local lighting work.
  • Artistically interpret concepts or creatively push beyond an initial ideation.
  • A solid understanding of traditional art skills along with foundational design competencies (shape, form, texture, value and color).
  • In depth knowledge of Physically Based Rendering workflows.
  • Good understanding of performance limitations and possibilities of current console generation.
  • Ability to create all content needed for lighting including but not limited to textures, IES profiles, HDR maps, materials, scripts, etc.
  • Understanding of basic photography concepts like EV, shutter speed, ISO, composition, etc.
  • Adaptive.
  • Ability to receive and implement feedback.
  • Willingness to learn and adapt to new styles, techniques and workflows.
  • Ability to collaborate with department leads, and different departments to solve artistic and technical challenges.
  • Strong verbal and written communication skills in English.
  • Self-motivation.
  • Nice to have: Degree in any art field. Photography. Good Unreal Engine knowledge (or any other game engine). Working knowledge of rendering engines such as Renderman, VRAy, or Arnold. Showing breakdown or work-in-progress images of finished lighting work.

Benefits

Comp & perks
  • Private medical healthcare including dental treatment for PCF members and their families (Signal Iduna).
  • MultiSport card for you and your family members or friends.
  • Free library with a wide range of games and books you have unlimited access to.
  • In-company Polish and English language classes.
  • Fresh fruit, snacks, and beverages for everyone in the office.
  • Flexible working hours.
  • Free virtual health and mental wellbeing sessions are included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.

ATS Keywords

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Applicant Tracking System Keywords

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Hard Skills & Tools
Lighting TechniquesPhysically Based Rendering WorkflowsTexture CreationIES ProfilesHDR MapsMaterialsScriptsTraditional Art SkillsPhotography ConceptsGame Development
Soft Skills
AdaptiveAbility to Receive FeedbackSelf-MotivationStrong Communication Skills
Certifications
Degree in Art Field