Apply

Ready to go for it?

AI Apply speeds things up—apply directly if you prefer.

FREE ACCESS
5,000–10,000 jobs/day
JobTailor Logo

See all jobs on JobTailor

Search thousands of fresh jobs every day.

Discover
  • Fresh listings
  • Fast filters
  • No subscription required
Create a free account and start exploring right away.
People Can Fly Studio

Lighting Artist

People Can Fly Studio

Lighting Artist role at People Can Fly, creating high-quality lighting schemes for AAA games. Collaborating with leads and adapting to feedback while maintaining artistic direction in a creative team.

Posted 7/4/2026full-timeRemote • 🇵🇱 PolandMid-LevelSeniorWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates expertise in AAA console/PC game development with a strong focus on lighting techniques, including Physically Based Rendering workflows and effective use of color and mood to enhance narrative storytelling. Proficient in collaborating across departments to integrate artistic vision while adhering to performance requirements.

Highest-signal resume keywords
Unreal Engine ExperiencePhysically Based Rendering WorkflowsLighting TechniquesStrong PortfolioCollaboration Skills

ATS Keywords

Tailor your resume
Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
Lighting TechniquesPhysically Based Rendering WorkflowsTexture CreationIES ProfilesHDR MapsMaterialsScriptsTraditional Art SkillsPhotography ConceptsGame Development
Soft Skills
AdaptiveAbility to Receive FeedbackSelf-MotivationStrong Communication Skills
Tools & Technologies
Unreal EngineRendermanVRAyArnold
Certifications & Qualifications
Degree in Art Field
Industry Keywords
AAA Game DevelopmentLighting ArtistGame EngineVisual QualityPerformance Requirements

Tech Stack

Tools & technologies
Unreal Engine

About the role

Key responsibilities & impact
  • Maintain artistic direction and quality.
  • Work with the Leads and other Lighting Artists to create high-quality lighting schemes in keeping with the project's universe and visual direction.
  • Lighting of scenes or levels based on reference photographs and/or concept art materials.
  • Help to drive the narrative storytelling through effective use of color, light and mood.
  • Lighting scenes/levels or cinematics to both a creative and technical brief under set deadlines.
  • Participate in reviews, adapt to, and implement feedback from leads and peers in a professional manner.
  • Participate in R&D initiatives, to explore new techniques and implement improvements to pipelines and workflows.
  • Work with developers in multiple disciplines and ensure that work gets integrated into the build.
  • Maintain a balance between visual quality and performance requirements for the game.
  • Review and playtest your work in the editor and in-game.

Requirements

What you’ll need
  • 3+ years in AAA console/PC game development including 1 year in unreal engine.
  • Strong portfolio showcasing examples of world and local lighting work.
  • Artistically interpret concepts or creatively push beyond an initial ideation.
  • A solid understanding of traditional art skills along with foundational design competencies (shape, form, texture, value and color).
  • In depth knowledge of Physically Based Rendering workflows.
  • Good understanding of performance limitations and possibilities of current console generation.
  • Ability to create all content needed for lighting including but not limited to textures, IES profiles, HDR maps, materials, scripts, etc.
  • Understanding of basic photography concepts like EV, shutter speed, ISO, composition, etc.
  • Adaptive.
  • Ability to receive and implement feedback.
  • Willingness to learn and adapt to new styles, techniques and workflows.
  • Ability to collaborate with department leads, and different departments to solve artistic and technical challenges.
  • Strong verbal and written communication skills in English.
  • Self-motivation.
  • Nice to have: Degree in any art field. Photography. Good Unreal Engine knowledge (or any other game engine). Working knowledge of rendering engines such as Renderman, VRAy, or Arnold. Showing breakdown or work-in-progress images of finished lighting work.

Benefits

Comp & perks
  • Private medical healthcare including dental treatment for PCF members and their families (Signal Iduna).
  • MultiSport card for you and your family members or friends.
  • Free library with a wide range of games and books you have unlimited access to.
  • In-company Polish and English language classes.
  • Fresh fruit, snacks, and beverages for everyone in the office.
  • Flexible working hours.
  • Free virtual health and mental wellbeing sessions are included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.