Onebrief

Game Engine Engineer

Onebrief

full-time

Posted on:

Location Type: Remote

Location: United States

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Salary

💰 $150,000 - $220,000 per year

About the role

  • Design, implement, and evolve core engine systems that power the AtomEngine runtime and editor.
  • Design, build, and maintain complex, reusable engine systems and tools that form the foundation of AtomEngine.
  • Analyze and lead efforts to improve performance, scalability, and stability across the engine and its dependent systems.
  • Balance short-term delivery needs with long-term architectural clarity and maintainability
  • Collaborate closely with simulation engineers, tools developers, and AI engineers to integrate engine capabilities into higher-level systems
  • Contribute to code quality, technical standards, and best practices across the engine codebase
  • Identify technical risks and propose pragmatic solutions that preserve system integrity while maintaining development velocity

Requirements

  • 3+ years of software engineering experience, with a history of shipping games working across subject areas
  • Familiarity with popular game engines (Godot, Unity, Unreal)
  • Strong knowledge of standard engineering practices and a high bar for quality
  • Due to federal contract requirements, U.S. Citizenship is mandatory for this position.
Benefits
  • Offers Equity 📊 Check your resume score for this job Improve your chances of getting an interview by checking your resume score before you apply. Check Resume Score

Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard skills
software engineeringgame developmentperformance optimizationscalabilitystabilitycode qualitytechnical standardsbest practicesengine systems designreusable systems
Soft skills
collaborationleadershipproblem-solvingcommunicationorganizational skills