
Game Engine Engineer
Onebrief
full-time
Posted on:
Location Type: Remote
Location: United States
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Salary
💰 $150,000 - $220,000 per year
Tech Stack
About the role
- Design, implement, and evolve core engine systems that power the AtomEngine runtime and editor.
- Design, build, and maintain complex, reusable engine systems and tools that form the foundation of AtomEngine.
- Analyze and lead efforts to improve performance, scalability, and stability across the engine and its dependent systems.
- Balance short-term delivery needs with long-term architectural clarity and maintainability
- Collaborate closely with simulation engineers, tools developers, and AI engineers to integrate engine capabilities into higher-level systems
- Contribute to code quality, technical standards, and best practices across the engine codebase
- Identify technical risks and propose pragmatic solutions that preserve system integrity while maintaining development velocity
Requirements
- 3+ years of software engineering experience, with a history of shipping games working across subject areas
- Familiarity with popular game engines (Godot, Unity, Unreal)
- Strong knowledge of standard engineering practices and a high bar for quality
- Due to federal contract requirements, U.S. Citizenship is mandatory for this position.
Benefits
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Applicant Tracking System Keywords
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Hard skills
software engineeringgame developmentperformance optimizationscalabilitystabilitycode qualitytechnical standardsbest practicesengine systems designreusable systems
Soft skills
collaborationleadershipproblem-solvingcommunicationorganizational skills