
Game Play Engineer
Onebrief
full-time
Posted on:
Location Type: Remote
Location: United States
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Salary
💰 $150,000 - $220,000 per year
Tech Stack
About the role
- Collaborate closely with designers to iterate on gameplay concepts and specifications, ensuring features are technically feasible, performant, and deliverable within schedule constraints
- Implement new gameplay systems and player-facing features in AtomEngine using Godot, GDScript, and C++
- Profile, analyze, and optimize gameplay systems to ensure high performance and responsiveness across a range of scenarios and scales
- Design gameplay features with a practical understanding of where logic lives (client vs server), how state is replicated, and how latency and scale impact gameplay behavior and player experience
- Partner with QA and testing teams to validate features, identify edge cases, and iterate on bugs related to gameplay correctness, performance, and user experience
- Write and maintain clear technical documentation describing system behavior, interfaces, dependencies, and constraints to support collaboration and long-term maintainability
Requirements
- 3+ years of game engine or gameplay engineering experience, with experience both shipping and supporting live service games
- Familiarity with popular game engines (Godot, Unity, Unreal)
- Experience optimizing performance of systems
- A mindset focused on player experience at massive scales
- Due to federal contract requirements, U.S. Citizenship is mandatory for this position.
Benefits
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Applicant Tracking System Keywords
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Hard skills
GDScriptC++gameplay systemsperformance optimizationtechnical documentationgame engine experiencelive service gamesgameplay engineeringclient-server logicstate replication
Soft skills
collaborationproblem-solvingattention to detailplayer experience focusiterationcommunicationanalytical thinkingadaptabilityteamworkbug identification