
Model, Texture Artist
One of Us
contract
Posted on:
Location Type: Hybrid
Location: London • 🇬🇧 United Kingdom
Visit company websiteJob Level
Mid-LevelSenior
About the role
- Hand off models and textures that reach the required creative and technical brief.
- Create Assets that can include character, creature, environment, set builds, hard surface vehicles and props.
Requirements
- Experience working on high-end feature film / Episodic content
- A good understanding of the Functionality of Assets, ( Anatomical, Engineered / Manufactured)
- A good knowledge of Topology, Texture and utility maps
- Knowledge of good working practices for handing off work to other departments within Assets ( Rigging / Look Dev)
- Ability to work with and match to onset material (Photogrammetry / Lidar)
- Proficiency in industry-standard tools such as:Maya, ZBrush, Houdini, Blender ,Substance Painter/Designer, Mari
- Strong eye for detail, realism, and material accuracy
- Ability to work independently and as part of a collaborative team
- Strong time-management skills and ability to meet deadlines
- Experience working in a VFX pipeline
- Knowledge of asset optimization for large-scale scenes
- Familiarity with USD-based workflows
- Experience with scanning data, photogrammetry, or real-world reference
- Basic understanding of look development and lighting
- Experience in feature film or episodic VFX**
Applicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard skills
photogrammetryLidartopologytexture mapsutility mapsasset optimizationlook developmentlighting
Soft skills
strong eye for detailrealismmaterial accuracyindependent workcollaborative teamtime-managementmeeting deadlines