One of Us

Model, Texture Artist

One of Us

contract

Posted on:

Location Type: Hybrid

Location: London • 🇬🇧 United Kingdom

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Job Level

Mid-LevelSenior

About the role

  • Hand off models and textures that reach the required creative and technical brief.
  • Create Assets that can include character, creature, environment, set builds, hard surface vehicles and props.

Requirements

  • Experience working on high-end feature film / Episodic content
  • A good understanding of the Functionality of Assets, ( Anatomical, Engineered / Manufactured)
  • A good knowledge of Topology, Texture and utility maps
  • Knowledge of good working practices for handing off work to other departments within Assets ( Rigging / Look Dev)
  • Ability to work with and match to onset material (Photogrammetry / Lidar)
  • Proficiency in industry-standard tools such as:Maya, ZBrush, Houdini, Blender ,Substance Painter/Designer, Mari
  • Strong eye for detail, realism, and material accuracy
  • Ability to work independently and as part of a collaborative team
  • Strong time-management skills and ability to meet deadlines
  • Experience working in a VFX pipeline
  • Knowledge of asset optimization for large-scale scenes
  • Familiarity with USD-based workflows
  • Experience with scanning data, photogrammetry, or real-world reference
  • Basic understanding of look development and lighting
  • Experience in feature film or episodic VFX**

Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard skills
photogrammetryLidartopologytexture mapsutility mapsasset optimizationlook developmentlighting
Soft skills
strong eye for detailrealismmaterial accuracyindependent workcollaborative teamtime-managementmeeting deadlines