
Senior Game Environment Artist
Nex
full-time
Posted on:
Location Type: Remote
Location: Hong Kong
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Job Level
Tech Stack
About the role
- Create high-quality 3D environments from concept through final in-engine implementation, including architecture, props, and set dressing
- Build, optimize, and maintain assets for real-time performance while preserving strong visual quality
- Assemble, light, and implement environments in Unity
- Collaborate with the art director, concept artist, and tech artist to define and maintain the visual direction
- Work closely with programmers to ensure environments meet technical and performance requirements
- Contribute to world-building through strong composition, lighting, materials, and mood
- Maintain clean, well-organized assets and follow established pipelines and performance guidelines
- Provide constructive feedback and act as a knowledge base and mentor for other artists
- Help maintain production pipelines while meeting schedules and deadlines
- Contribute to defining and improving environment art pipelines and best practices
- Set and uphold visual benchmarks and quality bars
Requirements
- 3+ years of professional experience as an Environment Artist in games, with at least one shipped title
- A strong portfolio demonstrating environment art skills, including modeling, texturing, composition, and in-engine implementation
- Proficiency with major 3D content creation tools such as 3ds Max, Maya, or Blender, along with experience using ZBrush and the Adobe texturing suite
- Strong understanding of environment art fundamentals, including scale, proportion, composition, lighting, color theory, and environmental storytelling
- Solid knowledge of environment art workflows, including modular asset creation, optimization, and real-time constraints
- Working knowledge of physically based rendering (PBR) workflows
- Proven ability to create high-quality 3D assets, including hero props, with strong attention to detail
- Ability to balance visual quality with technical constraints and performance requirements
- Experience working with modern game engines, particularly Unity (Unreal experience considered transferable)
- Strong communication skills, with professional proficiency in spoken and written English
- Experience collaborating effectively across disciplines in a team environment
- Comfort working remotely, independently, and across multiple time zones
- A genuine passion for games and interactive experiences.
Benefits
- Competitive compensation package.
- Flexible working hours and vacation policy.
- Product-driven culture that treasures talents and individual growth.
- Front-row seat and hands-on experience with cutting edge technologies in the evolving gaming field
Applicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills & Tools
3D modelingtexturingcompositionin-engine implementationmodular asset creationoptimizationreal-time performancephysically based rendering (PBR)environment art fundamentalshigh-quality 3D asset creation
Soft Skills
strong communication skillscollaborationconstructive feedbackmentorshiptime managementattention to detailindependenceadaptabilityteamworkpassion for games