Nex

Senior Game Environment Artist

Nex

full-time

Posted on:

Location Type: Remote

Location: Hong Kong

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About the role

  • Create high-quality 3D environments from concept through final in-engine implementation, including architecture, props, and set dressing
  • Build, optimize, and maintain assets for real-time performance while preserving strong visual quality
  • Assemble, light, and implement environments in Unity
  • Collaborate with the art director, concept artist, and tech artist to define and maintain the visual direction
  • Work closely with programmers to ensure environments meet technical and performance requirements
  • Contribute to world-building through strong composition, lighting, materials, and mood
  • Maintain clean, well-organized assets and follow established pipelines and performance guidelines
  • Provide constructive feedback and act as a knowledge base and mentor for other artists
  • Help maintain production pipelines while meeting schedules and deadlines
  • Contribute to defining and improving environment art pipelines and best practices
  • Set and uphold visual benchmarks and quality bars

Requirements

  • 3+ years of professional experience as an Environment Artist in games, with at least one shipped title
  • A strong portfolio demonstrating environment art skills, including modeling, texturing, composition, and in-engine implementation
  • Proficiency with major 3D content creation tools such as 3ds Max, Maya, or Blender, along with experience using ZBrush and the Adobe texturing suite
  • Strong understanding of environment art fundamentals, including scale, proportion, composition, lighting, color theory, and environmental storytelling
  • Solid knowledge of environment art workflows, including modular asset creation, optimization, and real-time constraints
  • Working knowledge of physically based rendering (PBR) workflows
  • Proven ability to create high-quality 3D assets, including hero props, with strong attention to detail
  • Ability to balance visual quality with technical constraints and performance requirements
  • Experience working with modern game engines, particularly Unity (Unreal experience considered transferable)
  • Strong communication skills, with professional proficiency in spoken and written English
  • Experience collaborating effectively across disciplines in a team environment
  • Comfort working remotely, independently, and across multiple time zones
  • A genuine passion for games and interactive experiences.
Benefits
  • Competitive compensation package.
  • Flexible working hours and vacation policy.
  • Product-driven culture that treasures talents and individual growth.
  • Front-row seat and hands-on experience with cutting edge technologies in the evolving gaming field
Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills & Tools
3D modelingtexturingcompositionin-engine implementationmodular asset creationoptimizationreal-time performancephysically based rendering (PBR)environment art fundamentalshigh-quality 3D asset creation
Soft Skills
strong communication skillscollaborationconstructive feedbackmentorshiptime managementattention to detailindependenceadaptabilityteamworkpassion for games