NetEase Games

Senior Gameplay Engineer

NetEase Games

full-time

Posted on:

Location Type: Remote

Location: Canada

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Job Level

About the role

  • Develop core gameplay mechanics for football/soccer games, including but not limited to:
  • Football rule systems (offside / foul / referee logic).
  • AI player design (tactical positioning / team coordination / dynamic decision-making).
  • Physics-driven animation systems (collision response / motion fusion / inertial control).
  • Player animation state machine design (dribbling / shooting / tackling animation blending).
  • Lead end-to-end implementation of technical solutions, from prototyping to performance optimization.
  • Solve cross-module technical challenges (animation-physics synchronization, network consistency, etc.).
  • Write high-quality C++ code and establish technical standards for gameplay modules.

Requirements

  • 5+ years in game development, with at least 1 shipped sports game title (football games prioritized).
  • End-to-end ownership of at least 2 projects, covering the full lifecycle from technical design → development → launch → post-launch iteration.
  • Football rule systems (FIFA / PES-style rule engines).
  • Athlete AI systems (state machines / behavior trees / utility AI).
  • Physics-driven animation (Motion Matching / Procedural Animation).
  • Animation blend tree optimization (Locomotion / Contact Animation).
  • Mastery in at least one domain least above.
  • Expert C++ proficiency (C++17 features, template metaprogramming, multithreading).
  • Experience with game architectures (ECS / Data-Oriented Design).
  • Proven work in high-performance systems (CPU / memory optimization, SIMD acceleration).
  • Proficiency in industry tools (Unreal Engine / Unity, Perforce / Git).
  • Ability to analyze and deconstruct gameplay implementation solutions.
Benefits
  • Health insurance
  • Retirement plans
  • Paid time off
  • Flexible work arrangements
  • Professional development opportunities
Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills & Tools
C++AI player designphysics-driven animationanimation state machine designanimation blend tree optimizationgame architectureshigh-performance systemsFIFA rule systemsPES-style rule enginesmultithreading
Soft Skills
leadershipproblem-solvinganalytical skills