
Senior Gameplay Engineer
NetEase Games
full-time
Posted on:
Location Type: Remote
Location: Canada
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Job Level
Tech Stack
About the role
- Develop core gameplay mechanics for football/soccer games, including but not limited to:
- Football rule systems (offside / foul / referee logic).
- AI player design (tactical positioning / team coordination / dynamic decision-making).
- Physics-driven animation systems (collision response / motion fusion / inertial control).
- Player animation state machine design (dribbling / shooting / tackling animation blending).
- Lead end-to-end implementation of technical solutions, from prototyping to performance optimization.
- Solve cross-module technical challenges (animation-physics synchronization, network consistency, etc.).
- Write high-quality C++ code and establish technical standards for gameplay modules.
Requirements
- 5+ years in game development, with at least 1 shipped sports game title (football games prioritized).
- End-to-end ownership of at least 2 projects, covering the full lifecycle from technical design → development → launch → post-launch iteration.
- Football rule systems (FIFA / PES-style rule engines).
- Athlete AI systems (state machines / behavior trees / utility AI).
- Physics-driven animation (Motion Matching / Procedural Animation).
- Animation blend tree optimization (Locomotion / Contact Animation).
- Mastery in at least one domain least above.
- Expert C++ proficiency (C++17 features, template metaprogramming, multithreading).
- Experience with game architectures (ECS / Data-Oriented Design).
- Proven work in high-performance systems (CPU / memory optimization, SIMD acceleration).
- Proficiency in industry tools (Unreal Engine / Unity, Perforce / Git).
- Ability to analyze and deconstruct gameplay implementation solutions.
Benefits
- Health insurance
- Retirement plans
- Paid time off
- Flexible work arrangements
- Professional development opportunities
Applicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills & Tools
C++AI player designphysics-driven animationanimation state machine designanimation blend tree optimizationgame architectureshigh-performance systemsFIFA rule systemsPES-style rule enginesmultithreading
Soft Skills
leadershipproblem-solvinganalytical skills