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Mob Entertainment

Contract Character Artist

Mob Entertainment

Character Artist joining Mob Entertainment to create 3D characters for the hit game Poppy Playtime. Collaborating closely with art direction and narrative teams in a rapidly expanding studio.

Posted 5/14/2026contractRemote • 🇺🇸 United StatesMid-LevelSeniorWebsite

About the role

Key responsibilities & impact
  • Concept, model, texture, and polish high-quality 3D characters for games and animated content
  • Collaborate with the Art Director to develop characters that fit the established visual language and tone
  • Create detailed character sheets, breakdowns, and reference packages for internal and external teams
  • Work with riggers and animators to ensure characters are built to deformation and performance specs
  • Iterate rapidly on designs based on feedback from leads and creative directors
  • Maintain consistency across the roster of characters within a project
  • Contribute to developing and documenting character art pipelines and best practices

Requirements

What you’ll need
  • 3+ years of professional experience as a character artist in games, film, or animation
  • Strong portfolio demonstrating stylized and/or creature character work
  • Proficiency in industry-standard tools: ZBrush, Maya or Blender, Substance Painter
  • Solid understanding of anatomy, form, silhouette, and color theory
  • Experience with real-time game art pipelines (polycount budgets, LODs, texture atlasing)
  • Ability to give and receive constructive feedback in a collaborative environment
  • Strong communication skills and the ability to work in a fast-paced indie setting

Benefits

Comp & perks
  • Competitive salary commensurate with experience
  • Remote-friendly work environment
  • Health, dental, and vision benefits
  • Creative ownership and the chance to shape beloved characters
  • A tight-knit team that genuinely loves what they make

ATS Keywords

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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills & Tools
3D character modelingtexturinganatomyformsilhouettecolor theoryreal-time game art pipelinespolycount budgetsLODtexture atlasing
Soft Skills
collaborationconstructive feedbackcommunicationiterationconsistencycreativityadaptabilityproblem-solvingattention to detailtime management