
Game Product Manager
Mob Entertainment
full-time
Posted on:
Location Type: Remote
Location: Remote • 🇺🇸 United States
Visit company websiteJob Level
Mid-LevelSenior
About the role
- Lead the concept evaluation process including market analysis, genre trends, competitive benchmarking, and player opportunity sizing.
- Develop the Product Brief: core lore, target audience, differentiators, KPIs, success metrics.
- Build ROI rationale in partnership with Finance and Production: staffing plan, timeline, budget, risk analysis.
- Create & own the green-light package for SLT review and approval.
- Define minimum gating criteria and business justification required for advancement.
- Maintain and continuously refine the product roadmap, prioritization framework, and delivery milestones.
- Work with Production to translate vision into milestones, scope, and sprint objectives.
- Ensure alignment between feature set and target KPIs, player motivations, and market fit.
- Drive cross-functional communication and ensure all teams work from the same assumptions and priorities.
- Lead change management: assess any scope, staffing, or timeline adjustments with data and rationale.
- Own the risk/assumption log and mitigation plan across departments.
- Partner with Marketing, Analytics, and Community to develop the launch strategy, key beats, messaging, and positioning.
- Ensure the product meets the definition of readiness for launch, including quality thresholds, analytics instrumentation, and content completeness.
- Coordinate playtests, player research, and feedback cycles pre-launch.
- Monitor live KPIs and gather player feedback to drive post-launch iterations.
- Lead postmortems and integration of learnings into the studio’s development frameworks.
- Own and evolve Mob’s green-light framework, milestone gating standards, and product evaluation methodology.
- Establish reusable documentation templates (PRDs, briefs, KPI scorecards).
- Ensure disciplined application of processes to prevent misalignment, late-stage surprises, and inefficient spend.
- Bring the right subject-matter experts into decisions at the right time—Production, Finance, Analytics, Creative, Marketing, etc.
Requirements
- 5–10 years of game product management experience, ideally with shipped titles.
- Strong understanding of market dynamics, player motivations, and product-to-market fit.
- Prior experience owning roadmaps, KPIs, playtest cycles, and green-light evaluations.
- Exceptional cross-functional leadership and ability to influence without formal authority.
- Data-driven decision-making; comfortable with forecasting, KPIs, and iterative development.
- Experience working with Creative, Production, and Engineering partners on complex projects.
Benefits
- Health insurance
- Professional development opportunities
Applicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard skills
product managementmarket analysiscompetitive benchmarkingROI rationalerisk analysisproduct roadmapKPI developmentanalytics instrumentationplaytestingiterative development
Soft skills
cross-functional leadershipinfluence without authoritydata-driven decision-makingcommunicationchange managementcollaborationproblem-solvingprioritizationadaptabilitystakeholder engagement