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Miris

Senior Engineering Manager – Rendering

Miris

Senior Engineering Manager leading realtime rendering for Miris’s photorealistic 3D platform. Guiding graphics engineers and delivering radiance-field experiences across web, mobile, AR/VR, and game engines.

Posted 8/13/2026full-timeRemote • 🇺🇸 United StatesSenior💰 $95,736 - $201,307 per yearWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates expertise in leading and mentoring teams of rendering engineers, with a strong focus on realtime graphics, GPU and shader work, and architectural strategy across multiple platforms. Proven ability to drive engineering practices, enhance developer experience, and translate technical trade-offs into impactful product features.

Highest-signal resume keywords
Realtime Graphics LeadershipC++ ProgrammingRendering Pipeline KnowledgeRadiance Fields ExpertiseTechnical Strategy Development

ATS Keywords

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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
C++Shading LanguagesRendering PipelineNeural RenderingGaussian SplattingTypeScriptWebAssemblySwiftC#/UnityArchitectural Design
Soft Skills
MentoringAsynchronous CommunicationTeam BuildingFeedback ProvisionAutonomy
Tools & Technologies
APIsSDKsDocumentationCode Review ToolsProject Management Tools
Industry Keywords
Realtime RenderingGPUShader WorkStreaming GraphicsImage QualityPerformance GainsCross-Platform DevelopmentEngineering VelocityProduct FeaturesTeam Management

Tech Stack

Tools & technologies
SwiftTypeScriptUnity

About the role

Key responsibilities & impact
  • Lead and mentor a globally distributed team of senior rendering engineers across realtime rendering, GPU and shader work, streaming graphics, and radiance field research integration
  • Drive daily delivery efforts by balancing priorities, resolving bottlenecks, and maintaining engineering velocity and output quality
  • Own and evolve the renderer's technical strategy across graphics APIs, platforms, fidelity, and performance trade-offs
  • Shape engineering practices and culture, including design review, code health, and project management
  • Partner with Scene Reconstruction and R&D teams to turn research advances into product image-quality and performance gains
  • Collaborate with Product and Integrations teams to turn rendering capabilities into valuable customer features
  • Ensure developer experience through robust APIs, SDKs, samples, and documentation
  • Steward a codebase spanning C++, shading languages, TypeScript/WebAssembly, Swift, and C#/Unity across web, mobile, desktop, and headset targets

Requirements

What you’ll need
  • Track record of leading realtime graphics engineers
  • Shipped production renderers, engine subsystems, or GPU-heavy products as a lead or manager
  • Hands-on experience with radiance fields, Gaussian splatting, or neural rendering
  • Technical depth and sound rendering judgment
  • Solid C++, shading languages, and rendering pipeline knowledge
  • Architectural ability to maintain one renderer across platforms and APIs
  • Experience coaching engineers at different levels, providing direct feedback, and building effective team structures
  • Excellent written and asynchronous communication
  • Ability to run a team across nine time zones and translate rendering trade-offs into product decisions
  • Comfort with autonomy and ownership mindset

Benefits

Comp & perks
  • Comprehensive benefits including Medical, Dental, and Vision
  • Flexible Spending Account for medical and dependent expenses
  • Flexible working hours
  • Generous PTO Program
  • 401K plan
  • Technology stipend
  • Wellness stipend
  • Equity options