
Game Designer, Mobile
Medier Agency
full-time
Posted on:
Location Type: Remote
Location: United States
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Job Level
About the role
- Concept Development: Conceptualize and flesh out game ideas based on specific themes or market trends.
- Documentation: Create, maintain, and evolve the Game Design Document (GDD) to serve as the "source of truth" for the team.
- Systems & Mechanics: Design core gameplay loops, meta-gameplay systems, and mechanics that keep players coming back.
- Economy & Balance: Master the math. You’ll be responsible for balancing gameplay difficulty and fine-tuning the in-game economy.
- Technical Specs: Translate your vision into actionable technical specifications for our programmers and artists.
- Full Lifecycle Support: Oversee the development process from initial prototype through to post-launch analysis, using data to iterate and improve.
Requirements
- 1.5+ Years of Experience: Proven track record in a Game Designer role specifically within the Mobile Games sector.
- Deep Gaming Intuition: You have a high "gaming IQ." You stay on top of trends, play everything, and understand why certain mechanics work while others fail.
- Rapid Iteration: The ability to ideate quickly and pivot creative concepts under tight deadlines without breaking a sweat.
- Exceptional Multitasking: You’re comfortable juggling multiple tasks and keeping the "big picture" in mind while focusing on the details.
- Communication: Strong ability to explain complex systems to both technical and non-technical team members.
Applicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills & Tools
Game Design Document (GDD)gameplay loopsmeta-gameplay systemsgame mechanicsgameplay balancingin-game economytechnical specificationsprototype developmentpost-launch analysisdata iteration
Soft Skills
gaming intuitionrapid iterationmultitaskingcommunication