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About the role
Key responsibilities & impact- Own research strategy for Cinema 4D across the full product lifecycle and various platforms, from early concept through post-launch, selecting the right method for every design question: usability tests, contextual inquiries, diary studies, surveys, etc.
- Be the internal authority on how professional artists think, work, and interact with complex 3D tools, translating that knowledge into clear direction for designers and PMs.
- Deliver findings in compelling formats that drive real decisions, including go/no-go calls on major features.
- Identify gaps in research process and push for improvements.
- Mentor other researchers and raise the bar across the team.
Requirements
What you’ll need- 5+ years of UX research experience on complex or technical software products.
- Deep expertise across qualitative and quantitative methods, with the judgment to know which to use when.
- A track record of turning ambiguous findings into product decisions at the leadership level.
- Familiarity with 3D design, motion graphics, or VFX workflows as a researcher, practitioner, or passionate observer.
- Strong cross-functional instincts, with experience working alongside design, engineering, and product teams.
- Strong communication skills in English, German would be a plus.
- Hands-on research experience with Cinema 4D, Blender, Houdini, Maya, or similar tools.
- Experience building or maturing a research practice within a design organization.
Benefits
Comp & perks- health insurance
- retirement plans
- paid time off
- flexible work arrangements
- professional development
ATS Keywords
✓ Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills & Tools
UX researchqualitative methodsquantitative methodsusability testscontextual inquiriesdiary studiessurveys3D designmotion graphicsVFX workflows
Soft Skills
communication skillscross-functional collaborationmentoringdecision-makingjudgment
