Liquid Development

Character Artist

Liquid Development

contract

Posted on:

Location Type: Remote

Location: OregonUnited States

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Salary

💰 $60,000 - $70,000 per year

About the role

  • Collaborate with a team of experienced artists on top titles
  • Ensure high quality and consolidate the visual direction with the design intentions

Requirements

  • A strong portfolio/demo reel with recent work showcasing a range of stylistically different pieces (Realistic, exaggerated, etc) as a character artist for video games (**must submit to be considered**)
  • Preferred experience with Zbrush, Maya, 3DS Max, Marmoset Toolbag and Adobe Substance Painter
  • Must have some experience working in a team environment on a game project.
  • Possess a strong grasp of proportions, visual design, and color theory.
  • Proficiency in 3D modeling, sculpting, and texturing software.
  • Technical proficiency in game art workflows such as topology, UVs, and optimized meshes.
  • Self-Driven, but comfortable in a team environment.
  • Familiarity with game production pipelines.
Benefits
  • Work alongside dynamic individuals in the gaming industry
  • Work within a company with upward career growth opportunities
  • Work Fully Remote
  • Full Time Employment Benefits for applicants located in US only include:
  • Medical, Dental, Vision benefits
  • Voluntary Long-term / Short-term Disability
  • 401K w/ company match
Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills & Tools
3D modelingsculptingtexturingtopologyUVsoptimized meshesvisual designcolor theory
Soft Skills
self-driventeam collaboration