
Character Artist
Liquid Development
contract
Posted on:
Location Type: Remote
Location: Oregon • United States
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Salary
💰 $60,000 - $70,000 per year
About the role
- Collaborate with a team of experienced artists on top titles
- Ensure high quality and consolidate the visual direction with the design intentions
Requirements
- A strong portfolio/demo reel with recent work showcasing a range of stylistically different pieces (Realistic, exaggerated, etc) as a character artist for video games (**must submit to be considered**)
- Preferred experience with Zbrush, Maya, 3DS Max, Marmoset Toolbag and Adobe Substance Painter
- Must have some experience working in a team environment on a game project.
- Possess a strong grasp of proportions, visual design, and color theory.
- Proficiency in 3D modeling, sculpting, and texturing software.
- Technical proficiency in game art workflows such as topology, UVs, and optimized meshes.
- Self-Driven, but comfortable in a team environment.
- Familiarity with game production pipelines.
Benefits
- Work alongside dynamic individuals in the gaming industry
- Work within a company with upward career growth opportunities
- Work Fully Remote
- Full Time Employment Benefits for applicants located in US only include:
- Medical, Dental, Vision benefits
- Voluntary Long-term / Short-term Disability
- 401K w/ company match
Applicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills & Tools
3D modelingsculptingtexturingtopologyUVsoptimized meshesvisual designcolor theory
Soft Skills
self-driventeam collaboration