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Lighthouse Games

Material Artist

Lighthouse Games

Material Artist at Lighthouse Games producing realistic PBR materials for a groundbreaking new IP. Collaborating with diverse teams to enhance visual fidelity and immersive gaming experiences.

Posted 6/29/2026full-timeRoyal Leamington Spa • 🇬🇧 United KingdomMid-LevelSeniorWebsite

Core Competencies

Role fit
Core Competencies

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Expertise in developing realistic AAA standard PBR materials and proficiency in material authoring tools, with a strong understanding of real-time rendering engines and game development processes. Ability to collaborate effectively across teams and manage multiple tasks while enhancing quality and workflows.

Highest-signal resume keywords
PBR Material CreationSubstance Suite Proficiency3D Modeling and RenderingReal-Time Rendering EnginesPhotogrammetry Techniques

ATS Keywords

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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
PBR Material DevelopmentMaterial Authoring Tools3D ModelingRendering SoftwareShader Development
Soft Skills
Organizational SkillsTask Management
Tools & Technologies
Substance Suite3ds MaxBlenderMarmoset Toolbag
Industry Keywords
Game DevelopmentReal-Time RenderingPhotogrammetryGeologyArchitectureDendrologyMotorsport Design

About the role

Key responsibilities & impact
  • Develop and produce realistic AAA standard PBR materials.
  • Collaborate with teams across Environment, Foliage, Scanning, Character, and Vehicle art to create cohesive materials and shaders.
  • Engage with Technical Artists and Render Engineers to set new benchmarks in material shader development.
  • Document and refine the material creation pipeline for consistency and efficiency.
  • Identify and implement opportunities to enhance quality and workflows.

Requirements

What you’ll need
  • Demonstrated experience in creating realistic PBR materials.
  • Familiarity with real-time rendering engines and game development processes.
  • Strong proficiency with material authoring tools such as Substance Suite.
  • Experience with 3D modeling and rendering software like 3ds Max, Blender, or Marmoset Toolbag.
  • Exceptional organizational skills and the ability to manage multiple tasks effectively.
  • **Preferred Qualifications:**
  • Knowledge of photogrammetry techniques.
  • Understanding of geology, architecture, or dendrology.
  • Interest in motorsport and vehicle design.

Benefits

Comp & perks
  • 25 Days Holiday, plus 1 day for your birthday
  • Studio Shutdown between Christmas and New Year
  • Discretionary Bonus Scheme
  • Private Pension Scheme
  • Private Healthcare
  • Health and Well-Being Benefits
  • Dental Care
  • Optical treatments
  • Mental Health Support