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Material Artist
Lighthouse GamesMaterial Artist at Lighthouse Games producing realistic PBR materials for a groundbreaking new IP. Collaborating with diverse teams to enhance visual fidelity and immersive gaming experiences.
About the role
Key responsibilities & impact- Develop and produce realistic AAA standard PBR materials.
- Collaborate with teams across Environment, Foliage, Scanning, Character, and Vehicle art to create cohesive materials and shaders.
- Engage with Technical Artists and Render Engineers to set new benchmarks in material shader development.
- Document and refine the material creation pipeline for consistency and efficiency.
- Identify and implement opportunities to enhance quality and workflows.
Requirements
What you’ll need- Demonstrated experience in creating realistic PBR materials.
- Familiarity with real-time rendering engines and game development processes.
- Strong proficiency with material authoring tools such as Substance Suite.
- Experience with 3D modeling and rendering software like 3ds Max, Blender, or Marmoset Toolbag.
- Exceptional organizational skills and the ability to manage multiple tasks effectively.
- **Preferred Qualifications:**
- Knowledge of photogrammetry techniques.
- Understanding of geology, architecture, or dendrology.
- Interest in motorsport and vehicle design.
Benefits
Comp & perks- 25 Days Holiday, plus 1 day for your birthday
- Studio Shutdown between Christmas and New Year
- Discretionary Bonus Scheme
- Private Pension Scheme
- Private Healthcare
- Health and Well-Being Benefits
- Dental Care
- Optical treatments
- Mental Health Support
ATS Keywords
✓ Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills & Tools
PBR Material DevelopmentMaterial Authoring Tools3D ModelingRendering SoftwareShader Development
Soft Skills
Organizational SkillsTask Management