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Principal Material Artist
Lighthouse GamesPrincipal Material Artist role at Lighthouse Games, crafting visually stunning materials for AAA Open World Driving Game. Drive innovation in material workflows and collaborate with art team.
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in creating high-quality PBR materials and Unreal shader development, with a strong focus on real-time rendering and innovative material workflows. Proven ability to collaborate effectively with cross-disciplinary teams to enhance visual impact and optimize performance.
Highest-signal resume keywords
Unreal Shader CreationPBR Material DevelopmentNode-Based Material AuthoringSubstance Painter/DesignerReal-Time Rendering
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
PBR Material CreationUnreal EngineShader OptimizationTexture Library DevelopmentMaterial Workflow Documentation
Soft Skills
Problem-SolvingOrganizational AbilitiesCreative Mindset
Tools & Technologies
Substance PainterSubstance DesignerMaxMayaBlenderReality Capture
Industry Keywords
Real-Time RenderingMaterial TechniquesPhotogrammetryProcedural GenerationArtistic Excellence
Tech Stack
Tools & technologiesNode.jsUnreal Engine
About the role
Key responsibilities & impact- Support the master material shaders design process, fostering a high standard of technical practices and artistic excellence in line with project goals.
- Create and maintain complex Unreal Master Material Shaders.
- Create PBR photo-realistic textures and Material Instances.
- Collaborating with the Art Director and other discipline leads to drive the development and innovation of material workflows that maximise visual impact.
- Establishing best practices for material creation, documentation of workflows, and the development of new tools and techniques.
- Working with Technical Artists and Render Engineers to optimise shader content and ensure performance targets are met.
- Driving research and implementation of advanced material techniques, technologies, and industry standards.
Requirements
What you’ll need- Extensive experience in creating realistic, high-quality PBR materials and Unreal shader creation in high-profile video games
- Deep understanding of real-time rendering, workflows, and industry standards
- Expertise in node-based Material authoring in Unreal Editor
- Experience in creating realistic texture libraries covering extensive material types.
- Proficiency in development software and rendering tools such as Substance Painter/Designer, Max/Maya/Blender, Reality Capture etc.
- A passion for problem-solving and pushing artistic boundaries
- Exceptional organisational abilities and the capacity to manage multiple tasks effectively
- A highly creative mindset with a passion for problem-solving and pushing artistic boundaries
- Unreal Engine experience
- **Desirable**
- Experience with cutting-edge material techniques such as photogrammetry and procedural generation
Benefits
Comp & perks- 25 Days Holiday, plus 1 day for your birthday
- Studio Shutdown between Christmas and New Year
- Discretionary Bonus Scheme
- Private Pension Scheme
- Private Healthcare
- Health and Well-Being Benefits
- Dental Care
- Optical treatments
- Mental Health Support