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Lighthouse Games

Environment Artist

Lighthouse Games

Environment Artist creating immersive game worlds for AAA games at Lighthouse Games in Leamington Spa, working closely with the art team to ensure high-quality visuals.

Posted 4/29/2026contractRoyal Leamington Spa • 🇬🇧 United KingdomJuniorWebsite

Tech Stack

Tools & technologies
Unreal Engine

About the role

Key responsibilities & impact
  • Work with the Lead and Associate Lead Environment Artist to create a cohesive and immersive game world that meets the creative and technical requirements of the project
  • Create 3D models and textures of environmental assets such as buildings, terrain, vegetation, and props
  • Ensure that the game environments are visually consistent and meet the established art style and technical guidelines
  • Collaborate with other departments, such as level design and lighting to ensure that the environment assets are optimised and integrated into the game world effectively
  • Assist in developing and implementing new techniques and tools to improve the quality and efficiency of the environment art pipeline
  • Stay current with the latest industry trends and techniques in environment art and share knowledge with the rest of the team
  • Maintain clear communication with team members to ensure that project goals and deadlines are met
  • Work closely with the Technical Artist and Engineering team to ensure that the environment assets are optimised for performance
  • Participate in critiques and reviews of environment art assets to maintain a high standard of quality and ensure that they meet the needs of the game design

Requirements

What you’ll need
  • Excellent communication skills (written and verbal)
  • Excellent collaboration skills, you thrive working as part of a team
  • An excellent portfolio with recent examples of Environment Art
  • Strong understanding of shape, form and composition.
  • Excellent Proficiency with 3D industry standard tools such as Maya, 3DSMax, Blender
  • Excellent proficiency with surfacing tools such as Photoshop and substance painter
  • Proven abilities in producing optimized 3D assets for games.
  • **Desirable **
  • Experience with Unreal Engine
  • Experience with large open-world games
  • Experience with hard surface and foliage asset modelling experience

Benefits

Comp & perks
  • 25 Days Holiday, plus 1 day for your birthday
  • Studio Shutdown between Christmas and New Year
  • Discretionary Bonus Scheme
  • Private Pension Scheme
  • Private Healthcare
  • Health and Well-Being Benefits
  • Dental Care
  • Optical treatments
  • Mental Health Support

ATS Keywords

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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills & Tools
3D modelingtexturingenvironment artasset optimizationshape understandingform understandingcomposition understandinggame asset productionhard surface modelingfoliage asset modeling
Soft Skills
communicationcollaborationteamworkcritique participationknowledge sharing