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Environment Artist
Lighthouse GamesEnvironment Artist creating immersive game worlds for AAA games at Lighthouse Games in Leamington Spa, working closely with the art team to ensure high-quality visuals.
Tech Stack
Tools & technologiesUnreal Engine
About the role
Key responsibilities & impact- Work with the Lead and Associate Lead Environment Artist to create a cohesive and immersive game world that meets the creative and technical requirements of the project
- Create 3D models and textures of environmental assets such as buildings, terrain, vegetation, and props
- Ensure that the game environments are visually consistent and meet the established art style and technical guidelines
- Collaborate with other departments, such as level design and lighting to ensure that the environment assets are optimised and integrated into the game world effectively
- Assist in developing and implementing new techniques and tools to improve the quality and efficiency of the environment art pipeline
- Stay current with the latest industry trends and techniques in environment art and share knowledge with the rest of the team
- Maintain clear communication with team members to ensure that project goals and deadlines are met
- Work closely with the Technical Artist and Engineering team to ensure that the environment assets are optimised for performance
- Participate in critiques and reviews of environment art assets to maintain a high standard of quality and ensure that they meet the needs of the game design
Requirements
What you’ll need- Excellent communication skills (written and verbal)
- Excellent collaboration skills, you thrive working as part of a team
- An excellent portfolio with recent examples of Environment Art
- Strong understanding of shape, form and composition.
- Excellent Proficiency with 3D industry standard tools such as Maya, 3DSMax, Blender
- Excellent proficiency with surfacing tools such as Photoshop and substance painter
- Proven abilities in producing optimized 3D assets for games.
- **Desirable **
- Experience with Unreal Engine
- Experience with large open-world games
- Experience with hard surface and foliage asset modelling experience
Benefits
Comp & perks- 25 Days Holiday, plus 1 day for your birthday
- Studio Shutdown between Christmas and New Year
- Discretionary Bonus Scheme
- Private Pension Scheme
- Private Healthcare
- Health and Well-Being Benefits
- Dental Care
- Optical treatments
- Mental Health Support
ATS Keywords
✓ Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills & Tools
3D modelingtexturingenvironment artasset optimizationshape understandingform understandingcomposition understandinggame asset productionhard surface modelingfoliage asset modeling
Soft Skills
communicationcollaborationteamworkcritique participationknowledge sharing