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Principal Software Architect
Light & WonderPrincipal Software Architect driving architectural strategy for migration to the Carbon platform. Leading technical modernization efforts for enterprise game development with cross-functional collaboration.
Tech Stack
Tools & technologiesCloudUnity
About the role
Key responsibilities & impact- Define and drive architectural strategy supporting the migration from legacy game technology stacks to the Carbon platform.
- Establish enterprise-wide engineering standards, architectural patterns, and development best practices across multiple studios and business units.
- Partner with studio and platform leaders to align technologies, tooling, and workflows while preserving studio agility and innovation.
- Evaluate and guide strategic technology decisions, including framework adoption, engine strategy, and modernization initiatives.
- Lead architectural reviews and technical design sessions across game platform and development initiatives.
- Drive standardization efforts around shared frameworks, SDKs, CI/CD pipelines, telemetry, deployment, and development tooling.
- Make effective build-vs-buy recommendations considering scalability, maintainability, cost, time-to-market, and long-term platform strategy.
- Stay current with emerging technologies, software architecture patterns, and game engine trends relevant to modern game development.
- Design scalable, maintainable, and performant software architectures supporting enterprise game development ecosystems.
- Provide architectural guidance for game engine technologies, including Unity, Godot, proprietary engines, and supporting toolchains.
- Develop architectural blueprints and technical roadmaps that enable modernization and long-term platform evolution.
- Ensure systems meet enterprise standards for performance, reliability, security, and regulatory compliance.
- Partner with development teams to resolve complex technical challenges and remove architectural bottlenecks.
- Guide integration efforts between shared platform technologies and studio-specific game implementations.
- Support adoption of modern engineering practices including automated testing, DevOps, CI/CD, observability, and cloud-enabled workflows.
- Collaborate with product, compliance, infrastructure, QA, and studio engineering teams to align technical solutions with business objectives.
- Influence technical direction across teams without direct authority through strong communication, credibility, and collaboration.
- Act as a trusted advisor to leadership regarding technical risks, modernization opportunities, and platform investments.
- Ensure gaming platform architectures comply with regulatory, security, and operational requirements across global gaming markets.
- Identify technical risks early and guide mitigation strategies to ensure long-term platform stability and scalability.
Requirements
What you’ll need- Bachelor’s degree in Computer Science or a related field or equivalent work experience required.
- Experience with game engines and frameworks such as Unity, Godot, and custom engine technologies is highly desired.
Benefits
Comp & perks- Health insurance
- Paid time off
- Professional development opportunities
ATS Keywords
✓ Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills & Tools
architectural strategysoftware architecturegame engine technologiesautomated testingDevOpsCI/CDscalabilitymaintainabilityperformanceregulatory compliance
Soft Skills
communicationcollaborationleadershipcredibilityinfluenceproblem-solvingguidancestrategic thinkingtechnical risk managementadvisory skills
Certifications
Bachelor’s degree in Computer Science