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Light & Wonder

Principal Software Architect

Light & Wonder

Principal Software Architect driving architectural strategy for migration to the Carbon platform. Leading technical modernization efforts for enterprise game development with cross-functional collaboration.

Posted 6/4/2026full-timeLas Vegas • Illinois, Nevada • 🇺🇸 United StatesLeadWebsite

Tech Stack

Tools & technologies
CloudUnity

About the role

Key responsibilities & impact
  • Define and drive architectural strategy supporting the migration from legacy game technology stacks to the Carbon platform.
  • Establish enterprise-wide engineering standards, architectural patterns, and development best practices across multiple studios and business units.
  • Partner with studio and platform leaders to align technologies, tooling, and workflows while preserving studio agility and innovation.
  • Evaluate and guide strategic technology decisions, including framework adoption, engine strategy, and modernization initiatives.
  • Lead architectural reviews and technical design sessions across game platform and development initiatives.
  • Drive standardization efforts around shared frameworks, SDKs, CI/CD pipelines, telemetry, deployment, and development tooling.
  • Make effective build-vs-buy recommendations considering scalability, maintainability, cost, time-to-market, and long-term platform strategy.
  • Stay current with emerging technologies, software architecture patterns, and game engine trends relevant to modern game development.
  • Design scalable, maintainable, and performant software architectures supporting enterprise game development ecosystems.
  • Provide architectural guidance for game engine technologies, including Unity, Godot, proprietary engines, and supporting toolchains.
  • Develop architectural blueprints and technical roadmaps that enable modernization and long-term platform evolution.
  • Ensure systems meet enterprise standards for performance, reliability, security, and regulatory compliance.
  • Partner with development teams to resolve complex technical challenges and remove architectural bottlenecks.
  • Guide integration efforts between shared platform technologies and studio-specific game implementations.
  • Support adoption of modern engineering practices including automated testing, DevOps, CI/CD, observability, and cloud-enabled workflows.
  • Collaborate with product, compliance, infrastructure, QA, and studio engineering teams to align technical solutions with business objectives.
  • Influence technical direction across teams without direct authority through strong communication, credibility, and collaboration.
  • Act as a trusted advisor to leadership regarding technical risks, modernization opportunities, and platform investments.
  • Ensure gaming platform architectures comply with regulatory, security, and operational requirements across global gaming markets.
  • Identify technical risks early and guide mitigation strategies to ensure long-term platform stability and scalability.

Requirements

What you’ll need
  • Bachelor’s degree in Computer Science or a related field or equivalent work experience required.
  • Experience with game engines and frameworks such as Unity, Godot, and custom engine technologies is highly desired.

Benefits

Comp & perks
  • Health insurance
  • Paid time off
  • Professional development opportunities

ATS Keywords

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Applicant Tracking System Keywords

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Hard Skills & Tools
architectural strategysoftware architecturegame engine technologiesautomated testingDevOpsCI/CDscalabilitymaintainabilityperformanceregulatory compliance
Soft Skills
communicationcollaborationleadershipcredibilityinfluenceproblem-solvingguidancestrategic thinkingtechnical risk managementadvisory skills
Certifications
Bachelor’s degree in Computer Science