
Senior Software Engineer
Light & Wonder
full-time
Posted on:
Location Type: Hybrid
Location: Las Vegas • Nevada • United States
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Job Level
Tech Stack
About the role
- Develop and ship production-ready Unity applications targeting Meta Quest (Quest 3, Quest Pro, and future Quest devices).
- Implement and optimize XR input, locomotion, and interaction systems using OpenXR and Meta XR SDKs.
- Optimize applications for standalone VR hardware (CPU/GPU constraints, thermals, memory).
- Implement and optimize real-time 3D graphics and interactive user interfaces.
- Lead the technical integration of XR solutions with hardware platforms like Meta Quest, Varjo, or other AR/VR devices.
- Ensure application performance, quality, and responsiveness through code reviews and performance profiling.
- Contribute directly to XR experiences that support product development, design validation, and future-facing innovation initiatives.
- Collaborate daily with hardware engineers and industrial designers to prototype, iterate, and productionize XR solutions.
- Stay up to date with the latest trends, tools, and technologies in XR (AR/VR/MR) applications.
- Troubleshoot, debug, and resolve complex technical issues in XR applications.
- Mentor junior developers, providing guidance and expertise in XR development practices.
- Maintain up-to-date knowledge of new programming methods and technologies.
- Provide technical leadership and review XR-related work across engineering and design teams.
Requirements
- 8 to 12 years of professional software development experience (or equivalent depth of experience).
- 5+ years focused on XR / real-time 3D applications.
- Proven experience optimizing Unity applications for mobile XR hardware (draw calls, batching, GPU instancing, shaders, LODs).
- Experience profiling XR applications using tools such as Unity Profiler, RenderDoc, or Meta performance tools.
- Experience with AR/VR hardware platforms, such as Meta Quest, Varjo, Microsoft HoloLens, or similar devices.
- Strong programming skills in C# (C++ experience is a plus) with a strong understanding of object-oriented design concepts.
- Experience building, deploying, and maintaining XR applications across development, QA, and release pipelines.
- Strong proficiency in Unity (Unreal experience is a plus).
- Deep understanding of real-time rendering, 3D modeling, and shader programming.
- Proven ability to work in a collaborative team environment and manage competing priorities effectively.
Benefits
- Some domestic and international travel required
Applicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills & Tools
UnityC#OpenXRreal-time 3D graphicsshader programmingprofilingobject-oriented designGPU instancingLODXR development
Soft Skills
technical leadershipmentoringcollaborationproblem-solvingcommunicationtime managementteamworkguidanceiterationinnovation