Light & Wonder

Senior Software Engineer

Light & Wonder

full-time

Posted on:

Location Type: Hybrid

Location: Las VegasNevadaUnited States

Visit company website

Explore more

AI Apply
Apply

Job Level

About the role

  • Develop and ship production-ready Unity applications targeting Meta Quest (Quest 3, Quest Pro, and future Quest devices).
  • Implement and optimize XR input, locomotion, and interaction systems using OpenXR and Meta XR SDKs.
  • Optimize applications for standalone VR hardware (CPU/GPU constraints, thermals, memory).
  • Implement and optimize real-time 3D graphics and interactive user interfaces.
  • Lead the technical integration of XR solutions with hardware platforms like Meta Quest, Varjo, or other AR/VR devices.
  • Ensure application performance, quality, and responsiveness through code reviews and performance profiling.
  • Contribute directly to XR experiences that support product development, design validation, and future-facing innovation initiatives.
  • Collaborate daily with hardware engineers and industrial designers to prototype, iterate, and productionize XR solutions.
  • Stay up to date with the latest trends, tools, and technologies in XR (AR/VR/MR) applications.
  • Troubleshoot, debug, and resolve complex technical issues in XR applications.
  • Mentor junior developers, providing guidance and expertise in XR development practices.
  • Maintain up-to-date knowledge of new programming methods and technologies.
  • Provide technical leadership and review XR-related work across engineering and design teams.

Requirements

  • 8 to 12 years of professional software development experience (or equivalent depth of experience).
  • 5+ years focused on XR / real-time 3D applications.
  • Proven experience optimizing Unity applications for mobile XR hardware (draw calls, batching, GPU instancing, shaders, LODs).
  • Experience profiling XR applications using tools such as Unity Profiler, RenderDoc, or Meta performance tools.
  • Experience with AR/VR hardware platforms, such as Meta Quest, Varjo, Microsoft HoloLens, or similar devices.
  • Strong programming skills in C# (C++ experience is a plus) with a strong understanding of object-oriented design concepts.
  • Experience building, deploying, and maintaining XR applications across development, QA, and release pipelines.
  • Strong proficiency in Unity (Unreal experience is a plus).
  • Deep understanding of real-time rendering, 3D modeling, and shader programming.
  • Proven ability to work in a collaborative team environment and manage competing priorities effectively.
Benefits
  • Some domestic and international travel required
Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills & Tools
UnityC#OpenXRreal-time 3D graphicsshader programmingprofilingobject-oriented designGPU instancingLODXR development
Soft Skills
technical leadershipmentoringcollaborationproblem-solvingcommunicationtime managementteamworkguidanceiterationinnovation