
Game Design Lead, UGC
Kluge Interactive
full-time
Posted on:
Location Type: Remote
Location: Remote • California • 🇺🇸 United States
Visit company websiteJob Level
Senior
Tech Stack
Lua
About the role
- Lead and manage a team of six game designers; mentor growth, set standards, run reviews, and ensure quality/consistency across projects
- Own end-to-end design for UGC experiences: pillars, systems, specs, and balancing tailored to Horizon Worlds, Roblox, and future platforms
- Switch context efficiently across multiple titles at different life cycles; coordinate priorities and unblock teams while maintaining momentum
- Guide and support other design leads, aligning on vision, scope, and delivery while reinforcing best practices and documentation quality
- Prototype and iterate quickly within platform tools to validate mechanics, loops, and onboarding; drive data-informed improvements
- Collaborate cross-functionally with production, engineering, art, audio, and client stakeholders to scope, build, and ship on schedule
- Champion accessibility & comfort across VR/mobile; ensure designs are approachable and performant
- Partner with leadership and BD/clients as needed to align on goals, constraints, milestones, and resource planning for the UGC portfolio
Requirements
- 5+ years of professional game design experience with shipped titles
- Proven leadership and people management experience; capable of managing six designers (mostly senior) and guiding other design leads
- Hands-on experience designing for UGC/social platforms (e.g., Horizon Worlds, Roblox), or equivalent multiplayer/social experiences
- Strength in systems design (progression, rewards/economies, challenges, onboarding) and data-informed iteration
- Strong prototyping ability and comfort working directly in-editor (visual scripting or equivalent) to validate ideas quickly
- Excellent communication and documentation skills; thrives in cross-disciplinary, remote collaboration
- High ownership and autonomy; proven ability to context switch across multiple live and in-development projects without losing quality or velocity
- Experience with Roblox, Horizon Worlds, and openness to additional UGC ecosystem
- Familiarity with game engines, plus platform-specific visual scripting tools; Roblox/Lua is a plus
- Background with live-ops/GaaS (telemetry, KPIs, A/B tests, seasonal/limited-time events)
- Experience designing for mobile as well as VR; awareness of performance budgets and accessibility/comfort best practices
- Experience setting team standards, mentoring senior ICs, and conducting effective design reviews
Benefits
- Full-time role with competitive compensation based on experience
- Fully remote with flexible hours and strong autonomy
- A creative, supportive environment with a diverse, highly experienced team
- Clear growth path to scale and evolve the UGC design organization across multiple platforms
Applicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard skills
game designsystems designprototypingvisual scriptingdata-informed iterationdesign reviewsaccessibility designperformance optimizationlive-opsGaaS
Soft skills
leadershippeople managementcommunicationdocumentationcross-disciplinary collaborationautonomycontext switchingmentoringquality assuranceteam standards