
3D Generalist – GameSim
Keywords Studios
full-time
Posted on:
Location Type: Remote
Location: Alabama • Arizona • United States
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Salary
💰 $70,000 - $75,000 per year
Tech Stack
About the role
- Create custom environment assets and assemble environment areas (this is not primarily modular kit-building).
- Model and texture organic environment assets (rock walls, cliffs, tree roots, terrain-like forms) plus hard-surface props.
- Author high-quality materials in Substance 3D and apply them effectively in-engine.
- Understand shader concepts well enough to work within limits, troubleshoot issues, and collaborate with Tech Art/Engineering.
- Own optimization fundamentals: budgets, LODs, performance constraints, and console targets.
- Proactively problem-solve, communicate clearly, and contribute to a healthy team culture.
- Collaborate closely with the Environment Lead and Art Director; partner with Tech Art/Engineering as needed.
Requirements
- Minimum 2-years of professional game industry experience working in a stylized realism art style.
- Strong environment modeling skills in Maya and/or Blender experience.
- Strong material creation skills in Substance 3D and Zbrush.
- Proven end-to-end environment workflow experience (modeling through in-engine implementation in Unreal Engine 4 or 5).
- Demonstrated optimization knowledge (LODs, budgets, constraints).
- Clear written and verbal communication; strong collaboration habits.
- Can work Eastern (ET) core hours with possible overlap hours with Pacific (PT).
- Work options are flexible: remote / hybrid / onsite.
Benefits
- Opportunity to work on different projects
- 3 weeks of paid leave
- Benefits package including medical, dental and vision
- Sick Leave
- Disability Coverage
- Performance bonus
- Corporate holidays
- 401(k) Retirement Plan with company matching
- Professional Development
- Snacks, drinks, ping pong, and more!
Applicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills & Tools
environment modelingmaterial creationoptimization knowledgeshader conceptsend-to-end environment workflowLOD managementperformance constraintstexturingorganic modelinghard-surface modeling
Soft Skills
problem-solvingclear communicationcollaborationteam culture contribution