
Senior Product Designer
KAYAK
full-time
Posted on:
Location Type: Hybrid
Location: Berlin • Germany
Visit company websiteExplore more
Job Level
About the role
- Be autonomous and collaborative. Take full ownership of your design work and full responsibility for communication with your teammates. Own the success or failure of your projects.
- Interface directly with cross-functional teams and customers to collect the insights and constraints that inform your design decisions.
- Rapidly produce multiple concepts and prototypes for design solutions that drive user and business impact.
- Apply systems thinking to approach scalable design solutions and the areas they impact, both now and in the future.
- Conduct qualitative user research, analyze findings, and translate insights into actionable improvements to your product area.
- Facilitate alignment within cross-functional teams and senior stakeholders by clearly communicating design rationale, scope, and measurable success criteria.
- Influence strategic direction for your product area while synthesizing feedback from across the organization and iterating thoughtfully on proposed solutions.
Requirements
- 4+ years of experience in a B2B or B2C product design organization
- Mastery of user experience and interaction design principles, with demonstrated ability to solve complex product challenges end-to-end.
- An understanding of the entire product development process and the ability to ship features inside an ever-growing and experimenting company.
- Excellent communication skills, together with analytical thinking and problem-solving capability. Able to break down and simplify sophisticated problems and confidently present to a mixed audience of different levels in the organization.
- A human-centered design mentality, with experience conducting usability studies, performing user research, or crafting options for experimentation.
- Experience working in a dynamic design process where quantitative and qualitative customer data guide decisions.
- Strong time management skills and the ability to be self-directed and prioritize effectively. Demonstrated attention to detail that teammates can rely on.
- Proficiency using modern design, user research, prototyping, and AI tools, with experience in testing interactive prototypes and contributing to shared design systems.
- A positive demeanor toward your work, including curiosity to learn and a willingness to adapt as new and different challenges constantly emerge.
- Strong understanding of accessibility standards and inclusive design practices, including experience designing for screen readers, color contrast, and adaptable text sizes.
- Bachelor’s degree or foreign equivalent in Design, Human-Computer Interaction, or a closely related field.
Benefits
- 6 weeks of paid vacation
- Work from (almost) anywhere for up to 20 days per year
- Focus on mental health and well-being:
- Company-paid therapy sessions through SpringHealth
- Company-paid subscription to HeadSpace
- Company-wide week off a year - the whole team fully recharges (and returns without a pile-up of work!)
- No meeting Fridays
- Paid parental leave
- Paid volunteer time
- Focus on your career growth:
- Development Dollars
- Leadership development
- Access to thousands of on-demand e-learnings
- Travel Discounts
- Employee Resource Groups
- Free lunch 2 days per week
- Pension plan contributions
- Public transportation subsidies
- Bike leasing program
- Monthly social events, massages, Thursday happy hours, sports teams
- An awesome office in Friedrichshain, Berlin
Applicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills & Tools
user experience designinteraction designusability studiesuser researchprototypingdesign systemsaccessibility standardsinclusive design practicesanalytical thinkingproblem-solving
Soft Skills
communication skillstime managementself-directedattention to detailcollaborationcuriosityadaptabilityownershipinfluencefacilitation
Certifications
Bachelor’s degree in DesignBachelor’s degree in Human-Computer Interaction