Jagex

Associate Art Director

Jagex

full-time

Posted on:

Origin:  • 🇬🇧 United Kingdom

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Job Level

Lead

About the role

  • Work closely with the Art Director and Executive Producer to define and maintain a strong artistic vision that aligns with game design, product direction, and marketing strategy.
  • Own the visual quality bar for all internal and external art assets, ensuring consistency and excellence across disciplines.
  • Create and contribute to style guides and visual documentation to help communicate vision across the team.
  • Run regular feedback sessions for both internal and external teams, delivering clear and actionable direction to elevate asset quality.
  • Guide best practices in pipelines and workflows, championing efficient, scalable game art development processes.
  • Collaborate with production to scope and schedule art deliverables across all asset types.
  • Directly mentor and guide lead artists, helping to build capabilities across environment, character, concept, UI, VFX, and animation disciplines.
  • Take an active role in recruitment, helping to shape a growing team through identifying and interviewing new talent.
  • Engage in studio-wide initiatives, contributing to studio culture, cross-team collaboration, and company-wide creative evolution.

Requirements

  • A portfolio demonstrating Art Direction capability (Style/ Production guides, paint-overs, etc.)
  • Extensive end-to-end game development experience from concept, production through to live game on PC or Console to AAA standard.
  • Proven experience communicating and propagating an artistic vision to teams, stakeholders and externally as required.
  • Competent with strategies in growing, developing and managing multidisciplinary art and animation teams on a live game.
  • Comfortable documenting and presenting current industry best practices to art and animation teams, critiquing problematic assets and workflows.
  • Practical hands-on mentoring capability in at least two of the following areas: environment art, character art, concept art, UI, VFX, lighting or animation.
  • Working knowledge of modern game development workflows across all major artistic disciplines.
  • Able to show a solid understanding of art fundamentals; anatomy, composition, lighting/ value, form/ function and perspective.
  • Strong leadership skills with an inspirational lead by example approach.
  • Ability to bring a competitive edge to the studio through Art Direction.