Jagex

Senior Systems Designer – Dragonwilds

Jagex

contract

Posted on:

Location Type: Hybrid

Location: Cambridge • 🇬🇧 United Kingdom

Visit company website
AI Apply
Apply

Job Level

Senior

About the role

  • Design and own core scalable systems for a large-scale multiplayer, live service experience, including progression, resource management, economy, skills, and more.
  • Build interconnected systems that reinforce RuneScape’s identity: freedom of playstyle, mastery, and player-driven choices.
  • Prototype, test, and iterate to balance survival challenge with fairness and long-term reward.
  • Integrate systems across content, engineering, and art to ensure consistency and immersion.
  • Use data, analytics, and player feedback to tune systems and maintain live balance.
  • Define and evolve survival mechanics such as crafting, durability, hunger, weather, and resource scarcity.
  • Balance risk, reward, and progression pacing to maintain tension and engagement over time.
  • Mentor junior designers, providing guidance on systemic thinking and design fundamentals.
  • Collaborate with live-ops and production to support updates, expansions, and system evolution.
  • Identify and resolve system-level issues or exploits before they impact the live environment.
  • Advocate for player experience and RuneScape’s values across the team.
  • Contribute to creative innovation while honouring the feel and history of the RuneScape universe.
  • Operate autonomously with strong ownership and clear design intent.
  • Continually seek new ways to improve systems, pipelines, and team collaboration.
  • Deep familiarity with MMO design principles: economy loops, player-driven progression, and emergent play.

Requirements

  • Proven experience designing and maintaining systems in a live MMO, multiplayer survival, or similar large-scale game.
  • Demonstrable professional games industry experience working autonomously in a system design role, ideally on multiplayer or live-service titles.
  • Proven experience designing and balancing interconnected gameplay systems.
  • Expertise in progression, economy, and crafting systems, with an analytical and data-informed mindset.
  • Strong understanding of MMO design principles, including economy loops, player progression, and emergent gameplay.
  • An analytical mindset, combining data insights, player psychology, and design intuition.
  • Collaborative, communicative, and comfortable working across multiple teams and disciplines to translate creative direction into functional, scalable systems.
Benefits
  • Private Healthcare, including Dental Plan.
  • Minimum 6% Pension contributions.
  • Employee Assistance Programme & onsite Counselling.
  • Life Insurance.
  • Discretionary annual performance bonus.
  • Enhanced family leave policies from day 1.
  • Flexible working hours.
  • 25 days annual leave + Bank holidays & the option to buy/sell holidays + so much more!

Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard skills
system designgame balancingdata analyticsprogression systemseconomy systemscrafting systemsmultiplayer game designlive service designplayer-driven progressionemergent gameplay
Soft skills
mentoringcollaborationcommunicationsystemic thinkingautonomycreative innovationproblem-solvinganalytical mindsetguidanceteam collaboration