Invisible Technologies

3D Design Expert (SME)

Invisible Technologies

contract

Posted on:

Origin:  • 🌎 Anywhere in the World

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Salary

💰 $25 - $100 per hour

Job Level

SeniorLead

Tech Stack

RayUnity

About the role

  • Define domain-specific quality success metrics.
  • Develop project-specific SOPs, QA rubrics, and reference materials for the specific purpose of meeting client technical standards.
  • Review large volume of 3D Artist project outputs against technical standards, flagging and correcting defects before client delivery.
  • Perform structured QA passes on design deliverables; flag, track, and resolve defects quickly to hit delivery deadlines.
  • Return files to contractors with precise remediation notes.
  • Provide advisory input on design tools, workflows, and asset management systems.
  • Handle spec changes and edge-case scenarios, e.g., new branding guidelines or accessibility requirements, drafting acceptance criteria or workarounds.
  • Curate example libraries of “gold standard” design assets for calibration and comparability to agreed reference materials.
  • Participate in vetting and assessing technical contractor talent for specific projects.
  • Review sample work from contractors and provide precise, actionable written feedback to improve outputs.
  • Create targeted training or calibration resources, e.g., brand guideline overviews, design system usage tips.
  • Advise on technical scoping and requirements during project setup.
  • Provide expert guidance for edge cases, technical exceptions, and specification changes.
  • Contribute to post-project reviews to capture lessons learned and improve future standards.
  • Identify and summarize client model observations and insights.
  • Build dashboards or trackers with defect categories and recurrence to surface production insights that improve project outcomes.
  • Conduct post-mortems, analyze defect trends, and propose process tweaks or training refreshers.

Requirements

  • Bachelor of Design, Computer Graphics, Animation, Game Design, specialized in VFX, 3D Computer Graphics, Animation, or Game Design.
  • Deep technical professional expertise: 8+ years professional experience of advanced realistic 3D mesh manipulations for commercial applications like Video, Movie production, animation.
  • Technical supervision: 3+ years of experience guiding and improving the technical output of others.
  • Expert proficiency with 3D Software Proficiency: Maya, 3ds Max, Blender, ZBrush, Cinema 4D
  • Texturing Software: Substance Painter, Photoshop, Mari
  • Rendering Engines: V-Ray, Arnold, Unreal Engine, Unity
  • Technical Skills: UV mapping, topology, lighting basics
  • Understanding of anatomy (for character modeling)
  • Mastery of modeling principles: edge flow, polygon optimization
  • Proven ability to set, enforce, and maintain high technical standards in 3D mesh design.
  • Strong communication skills for delivering clear technical guidance.
  • Experience producing technical documentation, quality rubrics, or training resources.
  • Ability to work within fixed project timelines and scope.
  • Strong attention to detail, documentation discipline, and commitment to accuracy and consistency.
  • Fluency in spoken and written English, with clear and concise writing skills.