Develop project-specific SOPs, QA rubrics, and reference materials for the specific purpose of meeting client technical standards.
Review large volume of 3D Artist project outputs against technical standards, flagging and correcting defects before client delivery.
Perform structured QA passes on design deliverables; flag, track, and resolve defects quickly to hit delivery deadlines.
Return files to contractors with precise remediation notes.
Provide advisory input on design tools, workflows, and asset management systems.
Handle spec changes and edge-case scenarios, e.g., new branding guidelines or accessibility requirements, drafting acceptance criteria or workarounds.
Curate example libraries of “gold standard” design assets for calibration and comparability to agreed reference materials.
Participate in vetting and assessing technical contractor talent for specific projects.
Review sample work from contractors and provide precise, actionable written feedback to improve outputs.
Create targeted training or calibration resources, e.g., brand guideline overviews, design system usage tips.
Advise on technical scoping and requirements during project setup.
Provide expert guidance for edge cases, technical exceptions, and specification changes.
Contribute to post-project reviews to capture lessons learned and improve future standards.
Identify and summarize client model observations and insights.
Build dashboards or trackers with defect categories and recurrence to surface production insights that improve project outcomes.
Conduct post-mortems, analyze defect trends, and propose process tweaks or training refreshers.
Requirements
Bachelor of Design, Computer Graphics, Animation, Game Design, specialized in VFX, 3D Computer Graphics, Animation, or Game Design.
Deep technical professional expertise: 8+ years professional experience of advanced realistic 3D mesh manipulations for commercial applications like Video, Movie production, animation.
Technical supervision: 3+ years of experience guiding and improving the technical output of others.
Expert proficiency with 3D Software Proficiency: Maya, 3ds Max, Blender, ZBrush, Cinema 4D
Texturing Software: Substance Painter, Photoshop, Mari