Salary
💰 $100,000 - $160,000 per year
About the role
- Partner with engineers, artists, and designers to profile, analyze, and optimize game performance across CPU, GPU, and memory
- Build and maintain scalable pipelines, tools, and automation to reduce overhead and improve content iteration speed
- Define and enforce best practices for asset budgets, LODs, materials, lighting, and shaders to maintain a high visual bar while hitting performance targets
- Use Unreal Insights, RenderDoc, and other profiling tools to diagnose bottlenecks and drive improvements in runtime performance
- Own and advocate for engine and gameplay features from the Tech Art perspective with a focus on efficient implementation
- Mentor and guide other Technical Artists and content creators on optimization workflows
Requirements
- 8+ years of experience supporting Technical Art needs in Unreal Engine
- proven expertise in performance optimization
- Advanced skills in profiling/debugging CPU & GPU performance using Unreal Insights, RenderDoc, Visual Studio, and Rider
- Deep knowledge of Unreal Engine 5 systems (Nanite, Lumen, Virtual Shadow Maps, etc.)
- Strong understanding of PBR, materials, and shader optimization techniques
- Experience designing efficient pipelines and scalable content workflows
- Proficiency in Blueprint scripting for automation and optimization tasks
- Excellent communication and collaboration skills for cross-disciplinary problem solving
- Unreal C++ development experience for performance-critical features