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Intel Corporation

Software Engineer – Enabling and Optimization, GPU Compute, Vulkan, Cross-OS

Intel Corporation

Software Engineer optimizing GPU compute workloads on Intel graphics architectures. Collaborating with vendors and internal teams to deliver leading solutions.

Posted 7/2/2026full-timeMunich • 🇩🇪 GermanyMid-LevelSenior💰 €72,030 - €130,300 per yearWebsite

Tech Stack

Tools & technologies
Linux

About the role

Key responsibilities & impact
  • Analyze, design, implement, debug, and optimize GPU compute software solutions and enabling technologies.
  • Develop prototypes, proof-of-concepts, and performance experiments using Vulkan-based compute and related software stacks.
  • Understand partner requirements and help align software-enablement activities with Intel's graphics and platform technology strategy.
  • Ensure that software released by leading ISVs and ecosystem partners runs optimally on Intel client platforms.
  • Perform workload characterization, bottleneck analysis, debugging, profiling, benchmarking, and performance tuning on Intel and competitive platforms.
  • Collaborate with partners and internal teams on software architecture, implementation, validation, and optimization across Windows, ChromeOS, and Linux.
  • Provide technical consultation, training, and hands-on engineering support to software developers and ecosystem partners.
  • Interface with Intel engineering teams to resolve driver, runtime, compiler, operating system, middleware, and platform issues affecting customer success.
  • Author technical documentation, presentations, whitepapers, and training materials for internal and external stakeholders.
  • Contribute technical feedback to Intel software, platform, and architecture teams to help improve future technologies and capabilities.
  • Investigate emerging industry trends, APIs, frameworks, and workload patterns to identify new opportunities for Intel platform optimization and ecosystem engagement.
  • Support cross-functional execution across engineering, product, planning, and go-to-market activities.

Requirements

What you’ll need
  • Master's degree or equivalent in Computer Science, Electrical Engineering, Computer Engineering, or a related scientific or engineering discipline.
  • Strong experience in low-level GPU programming, including compute pipeline development.
  • Expert experience with Vulkan API.
  • Advanced experience programming in modern C and C++.
  • Experience with performance profiling, debugging, and optimization of GPU or heterogeneous applications.
  • Solid understanding of CPU and GPU architecture, or related processor and SoC architectures.
  • Working knowledge of Windows, Linux, and ChromeOS software environments.
  • Strong problem-solving, communication, and collaboration skills.
  • Self-motivated, independent, and able to work effectively across organizational boundaries.
  • Excellent verbal and written English communication skills.

Benefits

Comp & perks
  • Health insurance
  • 401(k) matching
  • Flexible work hours
  • Paid time off
  • Remote work options

ATS Keywords

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Applicant Tracking System Keywords

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Hard Skills & Tools
GPU Compute Software SolutionsCompute Pipeline DevelopmentPerformance ProfilingDebuggingOptimizationCPU and GPU ArchitectureSoC ArchitectureWindows Software EnvironmentLinux Software EnvironmentChromeOS Software Environment
Soft Skills
Problem-SolvingCommunicationCollaborationSelf-MotivatedIndependent Work
Certifications
Master's Degree in Computer ScienceMaster's Degree in Electrical EngineeringMaster's Degree in Computer Engineering